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  #1  
Old November 4th, 2006, 02:44 AM

thejeff thejeff is offline
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Default Re: Turn 16

Wait, what happened to the turkeys?
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  #2  
Old November 4th, 2006, 02:58 AM
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Ygorl Ygorl is offline
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Default Re: Turn 16

Their mighty mesmerization morphed into merely madness.
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  #3  
Old November 4th, 2006, 04:39 AM
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PashaDawg PashaDawg is offline
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Default Patch

I would ask that all players NOT patch until after I host Sunday's turn. Or, I could reinstall a backup turn and patch and then rehost the current turn.

The game manual says that players should not patch until the host patches. (If people have already patched, then I should rehost the last turn with the patch.)

Pasha
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  #4  
Old November 3rd, 2006, 06:05 PM
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KissBlade KissBlade is offline
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Default Re: Patch

Umm... I already patched it.
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  #5  
Old November 3rd, 2006, 08:40 PM
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Default Re: Patch

Ugh! I discovered that my backups of turns was misprogrammed, although I have fixed it.

However, this means that all players must play Turn 16 WITHOUT the patch. I will then patch the game and host on Sunday. After you play Turn 16 without the patch, you are then free to patch to 3.1.

Sorry for any inconvenience.

Pasha
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  #6  
Old November 4th, 2006, 11:28 AM
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Boron Boron is offline
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Default Re: Patch

Quote:
KissBlade said:
Umm... I already patched it.
Hm the patch seems to only change 4 maps + the exe, so keeping a backup of old 3.00 exe should be enough.
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  #7  
Old November 5th, 2006, 09:44 AM

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Default Re: Patch

This makes me want to postpone patching.
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  #8  
Old November 5th, 2006, 11:03 AM
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Default Re: Patch

Hmm. I tend to agree with Jurri. The patch seems to have a bug that makes a nasty horror attack heros who are not horror marked. This could be very frustrating for some players.

What do other players think?
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