|
|
|
 |

November 4th, 2006, 03:43 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Solution for Magic Duel
There are few weird things with that. First, it'd cancel any possible negative Astral effects as well as good.
It'd cancel out Luck and Body Ethereal cast from AoE 1 spells.
I'm not sure how it would work. Perhaps negative Astral bonus. Then Pendant of Ignorance would make them lose Astral magic in strategic map as well. That would mean that they can be Mind Hunted. Mental Seal shouldn't make astral mages suspectible to Mind Hunt.
|

November 4th, 2006, 04:03 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
|
|
Re: Solution for Magic Duel
Quote:
Endoperez said:
There are few weird things with that. First, it'd cancel any possible negative Astral effects as well as good.
It'd cancel out Luck and Body Ethereal cast from AoE 1 spells.
|
And that's the point. Otherwise SC's would use Mental Seal. Magic Duel was designed to keep SC's in check. But it doesn't discriminate. Magic Duel is carpet bombing in vague direction of astral mages. I made up Mental Seal to make it possible for weak astral mages who are NOT SC's to survive battles.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
|

November 4th, 2006, 04:05 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
|
|
Re: Solution for Magic Duel
Mental Seal seems OK for mages that have paths other than Astral as you don't have to use it all the time, just when you're fighting S1 or higher mages.
The item, I don't know, probably wouldn't use it as you can just cast Mental Seal instead and save gems.
Is this a hypothetical? I don't see it anywhere before or after the patch either.
|

November 4th, 2006, 04:11 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
|
|
Re: Solution for Magic Duel
Quote:
dirtywick said:
Is this a hypothetical? I don't see it anywhere before or after the patch either.
|
Yes, it's fully fictional. But assuming that modding commands get a little extended (it's already possible to mod spells somewhat) it could be possible to make the spell give negative astral bonus.
Potential problems:
- how to prevent combat AI from casting it without permission ?
- it can easily fail if enemy mages go first.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
|

November 4th, 2006, 04:47 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
|
|
Re: Solution for Magic Duel
Quote:
B0rsuk said:
Potential problems:
- how to prevent combat AI from casting it without permission ?
- it can easily fail if enemy mages go first.
|
Also, I really have no idea what orders a mage defaults to when it can't cast spells anymore. Does it go forward to melee? Wouldn't want that to happen either.
|

November 3rd, 2006, 05:48 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Solution for Magic Duel
Quote:
B0rsuk said:
Yes, it's fully fictional. But assuming that modding commands get a little extended (it's already possible to mod spells somewhat) it could be possible to make the spell give negative astral bonus.
|
I would be pretty surprised if you could mod a spell of this type into existance. Mods generally allow you to change the behavior of existing game functionality. I know of no functionality that does this.
|

November 3rd, 2006, 07:25 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Solution for Magic Duel
Actually, a spell that boosts Astral by -9 would work.
|

November 4th, 2006, 04:59 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Solution for Magic Duel
Quote:
dirtywick said:
Mental Seal seems OK for mages that have paths other than Astral as you don't have to use it all the time, just when you're fighting S1 or higher mages.
|
But Magic Duel isn't really a problem for mages with only (or mostly Astral). Sure they can be killed by it, but either they've got enough astral the chances are low (or the other duelist also expensive) or they're cheap enough that it's no great loss.
It's only expensive mages with low astral that are really crippled by Magic Duel.
It would also be possible to have the item simple autocast Magic Seal at the beginning of combat. That would avoid the overland issues.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|