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November 17th, 2001, 11:33 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Devnull Mod is back!
Excellent! Having Devnullmod back is almost as good as having Devnullicus back! Well done Geo. For anyone not familiar with it, I highly recommend Devnullmod as an extremely well balanced and interesting mod, with a fantastic tech tree.
Oh, and it's worth mentioning that the Space Vikings shipset was specifically designed for Devnullmod, with images for all the extra hull sizes. (which were inspired by Dave's mod, which in turn were derived from a thread on the eGroups board, back in the dark days of SE4 pre-history, trivia fans) Anyway, I'd be extremely pleased if the "new" Devnullmod were to call on these otherwise unused images. take a look at the "non-standard hull sizes" thread currently being discussed.
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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November 18th, 2001, 12:50 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Devnull Mod is back!
Dogscoff,
If you want I can include the Space Vikings in the mod. It can't hurt to add some unique races for variety, and if it is optimized for Devnull, so much the better.
There are a couple already in it that I need to get a hold of the authors and see if they want them left in.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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November 18th, 2001, 01:07 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Devnull Mod is back!
Geoschmo,
would you agree to change the mod to make it compatible with the "Standard" we're trying to make.
Take a look at the Non standard hulls thread.
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November 18th, 2001, 04:41 AM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: Devnull Mod is back!
quote:
Alternatly, you can use Matryx's Mod Picker utility to switch between Versions. This is the prefered method. It eliminates the need for dealing with the path.txt files at all.
Cheers for pimping my Mod Selector Geo
Also, thanks for reviving my favourite mod of them all.
Pirates and Nomads comes a close second, but DevNull was my all-time favourite.
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The Unofficial Space Empires 4 Mod Utility V2.0
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Download as a .ZIP < HERE>
Download as a .RAR < HERE>
Download as a .ACE < HERE>
Check a Screenshot of it< HERE>
Check an Alpha Shot of my Mod Editor (Unreleased) < HERE>
[This message has been edited by Matryx (edited 18 November 2001).]
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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November 18th, 2001, 09:53 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Devnull Mod is back!
As the author of Dave's Mod (sometimes known as Derek's mod), which originally included all the different ship sizes and such, you all are more than welcome to change pictures, titles, etc... to fit with the ship size standard as talked about on that thread.
In addition, anyone is more than welcome to pick and choose whatever parts of any my mods that you want to use, and modify them however you want. This includes any part of my mods that made their way into Devnull's mod. I'd prefer you gave me an him some credit, but if you don't, I won't stay up nights crying  The main reason behind the modding I did was to increase the enjoyment of the game for me and others.
One other thing, if you hadn't noticed: I took inspriation for a large number of the changes from David Weber's Starfire series of novels, which came from the Starfire wargame. If anyone is interested, there are many, many more things that can be taken from both the novels and the game and adapted to SE4.
Derek
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November 18th, 2001, 11:07 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Devnull Mod is back!
quote: Originally posted by Derek:
One other thing, if you hadn't noticed: I took inspriation for a large number of the changes from David Weber's Starfire series of novels, which came from the Starfire wargame. If anyone is interested, there are many, many more things that can be taken from both the novels and the game and adapted to SE4.
That's funny. Malfador credits Starfire as big part of the inspiration for the Space Empires series.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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November 19th, 2001, 07:50 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Devnull Mod is back!
quote: Originally posted by geoschmo:
That's funny. Malfador credits Starfire as big part of the inspiration for the Space Empires series. 
Geo
I know.....however, there is a whole lot more to Starfire than what MM includes in SE4.
Derek
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