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November 4th, 2006, 12:31 PM
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Private
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Join Date: Oct 2006
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Re: Nations that seem strong/weak
Quote:
Graeme Dice said:
A 10 blood slave cost for every single mage you recruit is not trivial. It's a massive cost that will become 30 or 40 slaves per turn at a minimum.
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If you are buying mages in that much bulk you can afford to lose a few. Think of it as the expense for balancing out the free design point from a death-3 scale.
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November 4th, 2006, 02:43 PM
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General
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Join Date: Nov 2000
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Re: Nations that seem strong/weak
Quote:
NickW said:
If you are buying mages in that much bulk you can afford to lose a few. Think of it as the expense for balancing out the free design point from a death-3 scale.
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Why should there be any kind of balancing factor? Abysia was certainly not anywhere close to overpowered in Dom2, being a fire nation, so why was it necessary to nerf them, (And Marignon), so terribly in Dom3?
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November 4th, 2006, 04:55 PM
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Lieutenant General
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Join Date: Sep 2003
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Re: Nations that seem strong/weak
It's also a blood nation though. Blood is Good. But I do think that old age hit abysia too hard.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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November 4th, 2006, 09:15 PM
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Second Lieutenant
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Re: Nations that seem strong/weak
Quote:
Nerfix said:
It's also a blood nation though. Blood is Good. But I do think that old age hit abysia too hard.
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Early and middle age abysia can only build blood hunters in capitol, so it's a pretty crappy blood nation.
LA abysia however trades battlemages for blood hunters in it's non-capital castles, so they can at least get a good blood income.
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November 4th, 2006, 09:27 PM
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Corporal
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Join Date: Oct 2006
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Re: Nations that seem strong/weak
Does no one think of poor marigon? My poor inquistors are all old men
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November 5th, 2006, 02:48 PM
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Private
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Join Date: Oct 2006
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Re: Nations that seem strong/weak
Quote:
Graeme Dice said:
Why should there be any kind of balancing factor? Abysia was certainly not anywhere close to overpowered in Dom2, being a fire nation, so why was it necessary to nerf them, (And Marignon), so terribly in Dom3?
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I think it was a nerf targetted at anyone who thinks Death scale is free points, which was a lot of Dom2 players.
Now any nation that has recruitable old mages, and there are plenty, has to think long and hard if they really need those points from death scale bad enough to live with the side effects.
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November 5th, 2006, 04:00 PM
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Corporal
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Re: Nations that seem strong/weak
I'm guessing MA marigon is ignored in this subject on aging,considering that all their normal inquistors are old men,as well as their mages,if I remember correctly the youngest natural mage had old age as well,and unlike abysia,this nation does not have blood hunting capabilities like abysia to forge boots
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November 5th, 2006, 04:37 PM
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Corporal
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Re: Nations that seem strong/weak
I thought 100% poison resistance stopped Miasma?
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November 5th, 2006, 04:55 PM
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Sergeant
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Re: Nations that seem strong/weak
Quote:
LeSquide said:
I thought 100% poison resistance stopped Miasma?
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I don't think so. A lot of PR pretenders get diseased by the second or third turn.
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November 5th, 2006, 06:05 PM
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First Lieutenant
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Re: Nations that seem strong/weak
Quote:
LeSquide said:
I thought 100% poison resistance stopped Miasma?
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Swamp Survival stops Miasma. Nothing else. Though undead/demon get the Diseased affliction, it doesn't actually affect them.
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