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November 4th, 2006, 05:17 AM
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Private
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Join Date: Nov 2006
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Noob question about magical sites
I just picked the game up the other day and I have a noob question. I found a magical death site called "The Crypt Undeneath" that gives me 3 death gems and 20 conjuration bonus. Does anyone know what conjuration bonus is? I haven't been able to find anything out about in the manual. I have tried building a lab there and summoning up mobs, but I havent seen any difference. I am using death skill 2 necromancers to summon up wights, banes, and shades. I have done about 3 of each summon and I am not seeing any difference. Thanks in advance for any help.
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November 4th, 2006, 05:28 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Noob question about magical sites
Yeah, looks like even the sitesearching command has been left out of the manual ... .
You should be paying 4 gems for shades and wights and either 6 or 7 for a Bane, instead of the full listed price.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 4th, 2006, 06:54 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Noob question about magical sites
Sites which offer a bonus to a particular school of magic (conjuration in your case) give you a percent reduction in the gem cost for any rituals cast from that province. So you should be paying only 80% for any conjuration rituals you are doing there. Its not very noticable with the low level summons, as you have noted, but it is quite nice with the more expensive spells.
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November 4th, 2006, 07:25 AM
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Private
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Join Date: Nov 2006
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Re: Noob question about magical sites
Ahh. Looks like I will be doing a ton of summoning from that spot from now on. Thanks.
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November 4th, 2006, 09:53 AM
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First Lieutenant
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Join Date: Sep 2003
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Re: Noob question about magical sites
Unless I'm wrong, sites with Construction bonuses give their bonus for rituals AND forging, right? (both in the form of gem/slave cost reduction)
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November 4th, 2006, 10:39 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Noob question about magical sites
.. they give a bonus for everything that is in the construction tree - spells and forging alike, yes!
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 4th, 2006, 03:53 PM
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Private
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Join Date: Oct 2006
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Re: Noob question about magical sites
Anyone find any holy magic sites? I didn't even know holy sites existed until I accidentally searched with a priest. I have yet to find holy magic sites, so I was wondering.
Also, if there are any, are they even worth searching for?
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November 4th, 2006, 04:16 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Noob question about magical sites
There are some.
Some are worth finding, producing some gems (usually Astral) or allowing the recruitment of High Priests with Holy 2, which never hurts. I think some give you a free temple.
However, they are so rare that you I haven't bothered looking for holy sites. The old unholy sites, more often accompanied with death and bad things, might've changed this.
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November 4th, 2006, 06:02 PM
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Sergeant
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Join Date: Oct 2006
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Re: Noob question about magical sites
I don't know, Ancient Temple (1 S gem/month) seems somewhat common. I usually don't search for holy though because there's not a site searching spell and I find that preaching is a better use of their time, but if you're desperate for gems I guess it'd be worth it.
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