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Old November 4th, 2006, 07:24 PM
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Nerfix Nerfix is offline
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Default Re: My first attempt at Dom 3 sprite editing

Quote:
Boron said:
Could you post an ingame screenshot as well please?

As it is because all is black i find it hard to judge how cool your angel looks. I would say he looks very promising, but i want to see how he looks like if you use him ingame .
Actually, I would need to know what's the proper width for the 128 height sprites before I can make a TGA.

EDIT: I know it should be 128 & 128 but ah...I checked and the wings of the angel I ripped from game don't fit in 128 x 128 so it must be larger than that to begin with...
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Old November 4th, 2006, 08:56 PM

FrankTrollman FrankTrollman is offline
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Default Re: My first attempt at Dom 3 sprite editing

If you ripped it from the game, your ripped unit may come out 25% larger than the "real" sprite if you used the method of blacking out the screen and taking a screen shot.

The entire unit should fit into a 128x128 box and the Fallen Angel is less than 128 pixels high.

-Frank

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  #3  
Old November 5th, 2006, 06:13 AM
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Default Re: My first attempt at Dom 3 sprite editing

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FrankTrollman said:
If you ripped it from the game, your ripped unit may come out 25% larger than the "real" sprite if you used the method of blacking out the screen and taking a screen shot.

The entire unit should fit into a 128x128 box and the Fallen Angel is less than 128 pixels high.

-Frank
Aaah, I must edit it a bit then.
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Old November 5th, 2006, 01:55 PM
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Default Re: My first attempt at Dom 3 sprite editing

Still, it looks really cool
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Old November 5th, 2006, 02:04 PM
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Default Re: My first attempt at Dom 3 sprite editing

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Agrajag said:
Still, it looks really cool
Spekaing of sprites, I made a bunch of Sar Elad sprites today. Not as good as the angel, but something nevertheless.
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Old November 4th, 2006, 09:00 PM
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Default Re: My first attempt at Dom 3 sprite editing

256x256

However, if you rip it from the unit descr screen, it'll be too big. It was pointed to me that my old way of doing things doesn't work any more.
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