|
|
|
 |
|

November 4th, 2006, 08:16 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions 3 Patch Now Available!
Quote:
DominionsFan said:
Awesome! thanks IW! 
The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
|
We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...
|

November 4th, 2006, 09:07 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
|
|
Re: Dominions 3 Patch Now Available!
Also, as far as I can tell, the #copy command doesn't do anything for spells. At least, not if you call them by name, and I have no idea what spell numbers are or how to find them.
-Frank
|

November 5th, 2006, 12:48 AM
|
 |
Sergeant
|
|
Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
|
|
Re: Dominions 3 Patch Now Available!
Hm, I guess it doesn't address the issues with monthly remote site searching that people mentioned?
|

November 5th, 2006, 09:26 AM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Dominions 3 Patch Now Available!
Quote:
PDF said:
Quote:
DominionsFan said:
Awesome! thanks IW! 
The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
|
We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...
|
Ah I see, but how can we add a nation specific spell for EA Ermor for example? What is the command for it?
#school -2 and??
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|

November 5th, 2006, 02:59 PM
|
 |
Sergeant
|
|
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
|
|
Re: Dominions 3 Patch Now Available!
Great Patch and nice new map. Good Work !
|

November 5th, 2006, 04:25 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Dominions 3 Patch Now Available!
sorry wrong thread... the patch is great!
__________________
There can be only one.
|

November 5th, 2006, 05:38 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Dominions 3 Patch Now Available!
It patched mostly bugs (and most of what Ive seen mentioned here I wouldnt call bugs. more like requests)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 6th, 2006, 12:59 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions 3 Patch Now Available!
Great Patch? I'm wondering what drugs you're on.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

November 6th, 2006, 07:33 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Dominions 3 Patch Now Available!
Quote:
Cainehill said:
Great Patch? I'm wondering what drugs you're on.
|
You have noticed the spell modding changes, haven't you?
|

November 6th, 2006, 09:52 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: Dominions 3 Patch Now Available!
Quote:
Cainehill said:
Great Patch? I'm wondering what drugs you're on.
|
Hey, they made the Hall of Fame more interactive guaranteeing hours of unexpected fun for the games in progress.
Must say that I'm not best pleased with the entire category of army movement spells (and the Gate Stone artifact) still not fixed, despite the patch notes stating that at least one of them (Gateway) now works. Sure, all the changes to units, whether fixing bugs or just tweaking them a bit, are nice, and I note that a number of crash bugs have been fixed, but it sucks to have an entire branch of strategy based on a class of spells not working at all - spells that (for the most part - eyes Stygian Paths nervously) worked in Dominions 2.
WTS: Gate Stone. Highest bidder gets it. Do I hear 1 astral gem? Anybody?
__________________
When I said Death before Dishonour, I meant alphabetically.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|