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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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Old November 5th, 2006, 04:28 PM

Sheap Sheap is offline
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Some nations have weaker troops than others and since dom3 is new the balance is still evolving. It's likely there will be a comprehensive balance mod produced at some point similar to what there was for dom2. There are a lot of components that go into making troops good - not only quality but also price/performance ratio, resource cost, tactical shortcomings (you might have really good infantry but bad archers and cavalry, or whatever). Nations shouldn't all have the same strength early troops, nations with good troops often are balanced by bad priests, overpriced mages, or whatever. I guess I think dom3 is still too new to really decide which nations are strong and which are weak.
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Old November 5th, 2006, 05:44 PM

FrankTrollman FrankTrollman is offline
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Actually, I'm Tien Chi - not exactly considered a strong early military powerhouse.

Our strategy of falling back to the castle and researching has proved pretty successful - we just achieved Evocation 2 and with it have crushed Helheim's advance forces. We aren't naive enough to believe that they have run out of Helhirdings - but they did run through 20 of them and 10 Huskarls - that's not an insignificant army to lose to a man agains the awesome might of... Sulphur Haze.

Like the Willow in the Storm, Tien Chi bent but did not break. Our lands will be free of Helheim aggression, his god is now dangerously exposed against an army that has proven in the field that it can trade Lion Clan tribesmen 2:1 against the best armies Helheim can produce. That's not sustainable for them and the time has now come for the sun to again rise on the Empire of Tien Chi!

The Great Catsby has spoken.
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