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  #1  
Old November 5th, 2006, 06:19 PM

FrankTrollman FrankTrollman is offline
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Default Re: Nations that seem strong/weak

Lifeless too. It doesn't do jack to Oracles.

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  #2  
Old November 5th, 2006, 06:21 PM
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Nerfix Nerfix is offline
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Default Re: Nations that seem strong/weak

I thought that being Cold Blooded was the main way of stopping it?
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  #3  
Old November 5th, 2006, 07:54 PM
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Default Re: Nations that seem strong/weak

I believe Nerfix is right. According to the manual, cold blooded units do not suffer from the domain. More than likely, the "Swamp Survival" units are probably "Cold Blooded" as well.

It makes sense for demons, undead and lifeless units to not suffer from this as well. BTW, CTis Miasma is very fun to play =)
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Old November 5th, 2006, 09:58 PM

FrankTrollman FrankTrollman is offline
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Default Re: Nations that seem strong/weak

Creatures with Swamp Survival or Cold Blooded traits do not get diseases in Miasma dominion.

Lifeless, Demonic, and Undead creatures don't really care if they get diseases.

Regenerating creatures are highly resistant to diseases and will likely never die from one. Recuperating creatures are very likely to remove disease conditions before they become a serrious social problem.

Nonetheless, Miasma has access to pretender gods which are not cold blooded, don't have swamp survival, are living, aren't demons, and have no special healing capabilities.

Why?!

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Old November 6th, 2006, 01:36 AM
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Default Re: Nations that seem strong/weak

Stupidity?
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  #6  
Old November 6th, 2006, 02:06 PM
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Agrajag Agrajag is offline
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Default Re: Nations that seem strong/weak

You could always just take death 2 on your god and beeline to twiceborn.
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Old November 6th, 2006, 02:55 PM

Shovah32 Shovah32 is offline
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Default Re: Nations that seem strong/weak

Or take an imprisoned god for some strange reason (amazing scales and dominion maybe?)
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