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November 6th, 2006, 03:14 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Chat Session With Aaron
Ya people can email questions to me and I will sort through them and remove copies
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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Get the newest Version of Invasion! here: http://www.secenter.org/

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November 6th, 2006, 07:45 AM
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Shrapnel Fanatic
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Location: USA
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Re: Chat Session With Aaron
Lets see if they do email any questions. I will bet no one will.  If any one does it won't be in any great number though.
I have a few I would like to ask:
1. How have sales been?
2. Has SFI offered any assistance in the programing department especially and specificially in working out the bugs?
3. When can we expect an expansion pack?
4. Are the semi negative reviews hurting the sales of the game?
5. Why release the game when there were still significant bugs present knowing that the reviewers would focus on that and use it to rate the game poorly thus harming sales?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 6th, 2006, 11:40 AM
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Sergeant
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Join Date: Jun 2006
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Re: Chat Session With Aaron
Is the UI going to be worked on?
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November 6th, 2006, 12:56 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: Chat Session With Aaron
7. When will you supply women with the game? 
On a more serious note:
8. Will you work on a patch which adds even more damagetypes?
CW:
I've e-mailed question number 8. Thanks for the notice, great work!
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I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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November 6th, 2006, 01:39 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Chat Session With Aaron
Timstone: you realize DamageTypes.txt is modable, right?  you can add as many as you like..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 6th, 2006, 04:06 PM
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Brigadier General
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Join Date: Jun 2002
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Re: Chat Session With Aaron
Quote:
Phoenix-D said:
Timstone: you realize DamageTypes.txt is modable, right? you can add as many as you like..
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Ehh... no I did not... 
*sneaks away in a dark corner of The Cantina*
------------------Thread hijack--------------------
To hijack this thread a bit.
Can I put in the Damagetypes.txt a damagetype that will cause the weapon in question to fire all weapons at the same time?
If not, then I want to ask Aaron that.
------------------------------------------------------
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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November 6th, 2006, 05:34 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Chat Session With Aaron
I plan on being there, but just in case...
"You said you'd release the source code for SE2 and SE3 once SE5 came out. Any plans to make good on that promise, or does the SFI buyout preclude that?"
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The Ed draws near! What dost thou deaux?
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November 7th, 2006, 01:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Chat Session With Aaron
Timstone said:
Can I put in the Damagetypes.txt a damagetype that will cause the weapon in question to fire all weapons at the same time?
If not, then I want to ask Aaron that.
Wha?
Firing all your weapons at once is a function of your strategies, weapon ranges and reload rates. Nothing to do with damage types at all, aside from shield depleters vs unshielded ships, or weapon disruptors and things like that.
FYI:
Just to be sure we're on the same page; Damage Types are things like double damage to shields, or Engines-Only. Or "45% armor skipping", or "90% normal shield skipping, 66% Phased shield skipping, but only 33% Multiphased shield skipping"
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