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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old November 6th, 2006, 03:36 AM

FrankTrollman FrankTrollman is offline
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Default Re: The Modder\'s Wishlist

Quote:
and adding restrictgod 2000 or something at the end seems like a bit of a kludge.)
Or you could use:

#clearpath

It's undocumented, but it removes a unit's magic paths and god status. It's from Dominions 2 and I think it still works. It wasn't documented in Dominions 2 either. :shrug:

-Frank
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