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November 6th, 2006, 12:56 PM
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Brigadier General
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Re: Chat Session With Aaron
7. When will you supply women with the game? 
On a more serious note:
8. Will you work on a patch which adds even more damagetypes?
CW:
I've e-mailed question number 8. Thanks for the notice, great work!
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November 6th, 2006, 01:39 PM
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National Security Advisor
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Re: Chat Session With Aaron
Timstone: you realize DamageTypes.txt is modable, right?  you can add as many as you like..
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Phoenix-D
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November 6th, 2006, 04:06 PM
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Brigadier General
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Re: Chat Session With Aaron
Quote:
Phoenix-D said:
Timstone: you realize DamageTypes.txt is modable, right? you can add as many as you like..
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Ehh... no I did not... 
*sneaks away in a dark corner of The Cantina*
------------------Thread hijack--------------------
To hijack this thread a bit.
Can I put in the Damagetypes.txt a damagetype that will cause the weapon in question to fire all weapons at the same time?
If not, then I want to ask Aaron that.
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__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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November 6th, 2006, 05:34 PM
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General
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Re: Chat Session With Aaron
I plan on being there, but just in case...
"You said you'd release the source code for SE2 and SE3 once SE5 came out. Any plans to make good on that promise, or does the SFI buyout preclude that?"
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November 6th, 2006, 05:45 PM
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National Security Advisor
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Re: Chat Session With Aaron
I might be there, but:
-Ships can't generate research or intelligence right now, or use any of the planet abilities (eg Solar Resource Generation). Any plans to change that?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 7th, 2006, 02:11 AM
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Sergeant
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Re: Chat Session With Aaron
When can we expect a map editor? How about a full-fledged scenario editor?
Any possibility of removing hard-coded component limitations, such as only one Afterburner per fighter effective?
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November 7th, 2006, 01:35 PM
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Sergeant
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Re: Chat Session With Aaron
I'm interested in the full scenerio/map editor as well.
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November 7th, 2006, 01:43 PM
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Shrapnel Fanatic
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Re: Chat Session With Aaron
Timstone said:
Can I put in the Damagetypes.txt a damagetype that will cause the weapon in question to fire all weapons at the same time?
If not, then I want to ask Aaron that.
Wha?
Firing all your weapons at once is a function of your strategies, weapon ranges and reload rates. Nothing to do with damage types at all, aside from shield depleters vs unshielded ships, or weapon disruptors and things like that.
FYI:
Just to be sure we're on the same page; Damage Types are things like double damage to shields, or Engines-Only. Or "45% armor skipping", or "90% normal shield skipping, 66% Phased shield skipping, but only 33% Multiphased shield skipping"
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November 7th, 2006, 02:00 PM
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Sergeant
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Re: Chat Session With Aaron
SJ: only reason I can think he may have suggested that would be for some sort of battle-rage-inducing-psychic-beam which forces them to shoot everything at just a single target (thus ruining point defense, or making swarm attacks harder to defend against)? Who knows 
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November 7th, 2006, 02:07 PM
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First Lieutenant
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Re: Chat Session With Aaron
Ships already do that. It's part of the whole 'overkill' problem actually.
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