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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old November 6th, 2006, 01:08 PM
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Default Re: Conceptual Balance Mod 0.9

Quote:
Graeme Dice said:
Quote:
Boron said:
So the current mod left aside do you think that in dom3 vanilla magic is too weak now or do you think it is still useful enough?
I think that, as has been the case since Dominions 1, that the low level battlefield evocations are far too weak. Everytime a mage casts flying shards or fire flies I cringe, because the spells are completely useless.
They're 0/1 level spells so they're supposed to be largely useless.
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