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		| Endoperez said: Since Water mages' only special ability in DomII was their ability to go underwater, I doubt they were meant not to have it...
 
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		| TomD said: I like the way water provinces create some geography on the map- continents, bottle necks, ports etc. Without them you have to rely on mountains to provide strategic interest and they slow movement down to a crawl for most armies.
 
 
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   I also like having water provinces on my maps, yet I play multiplayer games with computer opponents which means having no water provinces to give the computer opponents a fair game.  
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		| Fate said: It could be seen as an anti-SC thing.  They could get 1 level of water magic and not have to use up a slot.
 
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   Maybe the change to water magic was explained to some of the beta_testers.  It would be nice to know the reason(s).  Whatever the reason(s) behind changing water magic, it has unfortunately hurt the computer opponents.