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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 7th, 2006, 08:53 AM

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Default Re: Mod/Fix : Hunter of Heroes Nerf

Now this is a real hotfix! Thanks Twan.
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  #2  
Old November 7th, 2006, 10:38 AM
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Default Re: Mod/Fix : Hunter of Heroes Nerf

Well done Twan, this is a excellent patch/hotfix for all us MP people, now we can get on with some gaming...
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Old November 10th, 2006, 03:12 PM

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Default Re: Mod/Fix : Hunter of Heroes Nerf

Yeah good job. Since it hadnt happened to me yet I didnt care much until I lost 3 of my best heroes last night.
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Old November 11th, 2006, 09:43 AM
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Default Re: Mod/Fix : Hunter of Heroes Nerf

The version attached with this post also nerf the Eaters to be normal horrors with a little more hp.

(I'm searching if there are other doom horrors, I dislike things that have 0,0001% to happen and kill your best unit like these unique horrors)
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File Type: zip 469487-horornerf.zip (251 Bytes, 109 views)
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Old November 11th, 2006, 09:51 AM
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Default Re: Mod/Fix : Hunter of Heroes Nerf

Slave to Unreason, Eater of Gods, Hunter of Heroes, Maker of Ruins (he doens't attack commanders AFAIK, and haven't seen him attack any cities yet), Eater of Dreams at least.
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Old November 12th, 2006, 01:33 AM
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Default Re: Mod/Fix : Hunter of Heroes Nerf

Unless 3.01 added any, or there are non-unique doom horrors, those are the only ones -- the Eater of Dreams, the three forms of the Eater of Gods, the Slave to Unreason, the Maker of Ruins, and the Hunter of Heroes.
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Old November 12th, 2006, 04:42 AM
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Default Re: Mod/Fix : Hunter of Heroes Nerf

Those are some pretty badass-sounding horror names. Is there any chance someone could post a screenshot of each of those guys?
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