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  #1  
Old November 7th, 2006, 07:58 PM

Phoenix-D Phoenix-D is offline
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Default Re: Infinite combat map

Plus it ends under certain other circumstances, though the 2nd patch may have changed that.
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Old November 8th, 2006, 10:10 PM
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Default Re: Infinite combat map

On Monday, I played a few minutes under the new patch. It was cool to see the AI ships retreat from the combat and actually move on the strategic map in the direction they retreated. After one combat where the AI ships retreated, I moved some ships up to some of the AI ship escape points. It was really rather cool watching the AI ships run along the edge of the map to find a retreat point where I didn't have ships.

I haven't tried it yet. But I'm hoping fighters will be able to block all the retreat points. If that's the case, then I may start including room for five fighters on some of my ships so I can launch the fighters to prevent the AI escape. That should work, shouldn't it?
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Old November 8th, 2006, 10:43 PM
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Default Re: Infinite combat map

You would need six. Otherwise the enemy ships could circle around and retreat to the hex you came from.
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Old November 8th, 2006, 11:33 PM
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Default Re: Infinite combat map

Right! Hex map sorta implies six sectors around each one.

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