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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 7th, 2006, 08:04 PM
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zepath zepath is offline
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Default Re: New Nation: Teutanion

At least 35 downloads... Is anyone giving these guys a go? I know Teutanion isn't out there on the hairy edge of the dominions world [img]/threads/images/Graemlins/icon27.gif[/img] (they're very much the generic human fantasy nation on purpose), but to those who have played it, what do you think of the mod and have any bugs [img]/threads/images/Graemlins/Bug.gif[/img] or imbalances [img]/threads/images/Graemlins/Martini.gif[/img] come up?

I am currently working on the second in a series of mods based on Warhammer Fantasy nations, but would like to get any kinks out of this one before I release another. For those who are interested in the next nation... think Sylvania...
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Old November 7th, 2006, 08:42 PM
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Default Re: New Nation: Teutanion

I dled your mod and will give Teutanion later a try.
I like the crusader feel of your nation and your sprites are good work too imho.

Currently i am basically taking a dom3 break though (MTW 2 ), so i will comment again when i have finished a sp game with your mod.

But from the quick glance i took at your mod i am almost certain that i will enjoy Teutanion and they seem quite balanced too
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Old November 7th, 2006, 10:05 PM
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Default Re: New Nation: Teutanion

Nice artwork!

I am surprised to see that none of the mages have a chance to get an extra magic skill.
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