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  #1  
Old November 8th, 2006, 12:56 AM

jeffr jeffr is offline
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Default Re: Frechdachs Gangbang (running)

I saved my dom3.exe before patching. I patched and created a dom3.exe(this is v3.01), dom3_300.exe and dom3_301.exe. So, you can play some games with v3.00 and some games with v3.01.
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  #2  
Old November 8th, 2006, 06:10 AM
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Default Re: Frechdachs Gangbang (running)

I know that it is a nuisance, but there is little that I can do. As already said, the game is jinxed and it is just getting better and better.
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  #3  
Old November 10th, 2006, 10:28 PM

Ektor Ektor is offline
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Default Re: Frechdachs Gangbang (running)

wait a minute, are we refusing the patch because of one bug ???
when this patch does solve all these bugs :
* Great Lion size 3.
* Atlantian spearmen correct age and darkvision.
* Shark knight have correct resource cost
* Doom horrors less common.
* Indep lizard warriors base prot ->3
* Curse of stones affects only enemies in accordance with the manual
* Wands no longer gives Chest Wounds
* Sharpest tooth has correct stats
* Nagini seduction fix
* Polypal mother no longer ethereal
* Event gives city and not motte-and-bailey
* Mesmerize confuses/enrages target instead of enslaving
* Triton recruitable in coastal kappa province fixed
* Blessing can affect sacred undead.
* All era gians gets longdead giants and soulless with reanimation and similar spells.
* All era caelum soulless fix
* All era ctis undead fix
* Eater of the dead fix
* Darkvision fixed
* Some nation description fixes
* Tungalik dagger -> quarterstaff
* No uw conscription for tien chi
* Mod commands for sites: #gold, #res
* Mod command: #ressize
* Building of cave castle no longer produces simple hillfort
* #castledef, #maxage, #startage, #older mod commands work properly
* #owner fixed. Limit 25 removed
* Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
* New weapon mod command: #poison
* Lava warrior also had prec and enc swapped
* Polypal Mother and some more are now female.
* Nethgul no longer tries to kill his wielder.
* More visible up/down arrow for scrolling commanders.
* Fixed bug with cheat detection and alchemist's stone.
* God epitet's could be cut off, fixed.
* Ardmon's Soul Trap didn't work as advertised.
* Tempest would crash the game if used in meele.
* Possible to enter site ou ydon't own, fixed.
* Max possible Dominion victory value increased.
* S?s and Kirke and Kurgi have correct name.
* Alcastor has correct priest lvl.
* No more free kappas in UW fortresses
* Watcher darkvision -> 100
* Hog knight is now mounted.
* Atlantis hero size -> 4
* Flame corpse construction works now.
* Azure mages are amphibious
* Leviathan only castable under water
* No longer possible to recruit city of tombs units if you're not ctis
* Helhirding only recruitable from site (and double display removed)
* Dwarven smith only recruitable from site (and double display removed)
* Stargazer no feet
* Burning one had prec and enc switched
* ***** queen crone shape has nature 1
* Ram's Head got prot 2
* Tribe warriors increased to 10 gold
* Jaguar tribe slinger hide shield
* Druids had low stats and age - stats increased a bit
* Map editor fixes.
* GUI performance improvments.
* Improved spell modding.
* New mod commands #uwfort, #deepfort.
* Modding manual updated.
* Map edit manual updated.
* Guru gets rid of all afflictions when he gets a new body.
* Message for guru reincarnation into new body.
* Lure of the deep was castable over water, fixed.
* Modding command #nratt didn't work.
* When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
* 't' screen got top right exit button as well.
* On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
* The Mummification spell available from Amon Hotep shows as no description available, fixed.
* Windows alt-tab improvements.
* Knights only attack in mid or late age
* 60 gold event -> 100 gold
* Merman scout cost -> 25
* Utg岤 cold preference -> +1
* Daidalos got hammer
* 10+ new gold generating events.
* Horror Seed spell could lock up the game.
* Correct game name in credits.
* No more snowfall events under water.
* Gateway fixed.
* VP crowns disappeared at edges, fixed.
* More than 1 VP / province wasn't displayed properly, fixed.
* Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
* If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
* Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.


I'm sorry but I prefer have one that all these others
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  #4  
Old November 11th, 2006, 01:44 AM
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Cainehill Cainehill is offline
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Default Re: Frechdachs Gangbang (running)


Um - given that a lot of those "fixes" only refer to documentation / descriptions, sizes, other trivial matters, or things that can't do anything for a game that's already started (all the modding stuff, pretender changes, etc), _yes_? Especially given that some of the "fixes" are lies - "fewer doom horrors (more unique horrors, yay!)".
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  #5  
Old November 13th, 2006, 12:25 PM

tibbs tibbs is offline
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Default Re: Frechdachs Gangbang (running)

My Pretender was just ganked by the Hunter of Heroes. I guess I should have just left it patched afterall!
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  #6  
Old November 13th, 2006, 02:48 PM

Shovah32 Shovah32 is offline
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Default Re: Frechdachs Gangbang (running)

Jeffr (pangaea) just had a nasty run in with some fire (he lost 28 f9a9 white centaurs or so).

The moral of the story: dont screw with the inquisition
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  #7  
Old November 14th, 2006, 04:46 AM
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Default Re: Frechdachs Gangbang (running)

Ui - 28 f9a9 on one side? What was on the other side?
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