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November 8th, 2006, 08:45 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: SE5 Patch 1.13 Out
There is a trade bug (still?) in version 1.13:
You get what you offered instead of what you wanted!
It is not just the wrong message but you really do not get the accepted trade items.
And you can't just offer what you would like to receive because technology that you don't have will not be available in the list of the to give items.
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November 8th, 2006, 11:01 AM
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Sergeant
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Join Date: Apr 2004
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Re: SE5 Patch 1.13 Out
Quote:
Q said:
There is a trade bug (still?) in version 1.13:
You get what you offered instead of what you wanted!
It is not just the wrong message but you really do not get the accepted trade items.
And you can't just offer what you would like to receive because technology that you don't have will not be available in the list of the to give items.
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catch 22 strikes again!
yossarian lives!
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November 8th, 2006, 12:19 PM
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Colonel
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Re: SE5 Patch 1.13 Out
Just an esthetic bug but still:
Before the patch ships and units would fly nicely over a planet. Now they go through the planet (without taking damage). Looks quite stange IMO.
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November 8th, 2006, 12:28 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: SE5 Patch 1.13 Out
Quote:
Q said:
Before the patch ships and units would fly nicely over a planet. Now they go through the planet...
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Same with combat too; before v1.13 ships used the z axis and now they don't.
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November 8th, 2006, 02:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE5 Patch 1.13 Out
They should have to go around the planet, IMO.
Having stacks of things is bad for gameplay, even ignoring the ugly things it does to weapon animations.
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Things you want:
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November 8th, 2006, 02:23 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: SE5 Patch 1.13 Out
What about preferring to go around, but going over if it's faster? Like in combat, they favor going around planets and ships, but if there's ships on either side of the ship you want to go around, you go over instead.
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November 8th, 2006, 02:25 PM
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Sergeant
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Location: Utah
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Re: SE5 Patch 1.13 Out
I can still move planets in simultaneous mode.
I don't know about anyone else but it annoys me a great deal when simultaneous processing takes 10+ minutes at turn 30. I notice most all the processing takes place with the red bar (I think that means combat). That time needs to be cut down for the sake of play value or I'm going to get really ripped doing sit ups while I'm waiting.
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November 8th, 2006, 02:29 PM
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Colonel
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Re: SE5 Patch 1.13 Out
I had a maximum turn processing times of 30 minutes so far. The average is 5-10 minutes at stardate around 2413.0 with 18 empires and about 60 systems.
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November 8th, 2006, 02:39 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE5 Patch 1.13 Out
Ironic, though. We've got 3D graphics, but we've got 2D combat.
I don't know about anyone else but it annoys me a great deal when simultaneous processing takes 10+ minutes at turn 30. I notice most all the processing takes place with the red bar (I think that means combat). That time needs to be cut down for the sake of play value or I'm going to get really ripped doing sit ups while I'm waiting.
Yeah, I checked into this( I had two players who used 20 seconds each while the rest used 2~ seconds, turns out the ones using 20 seconds were fighting each other) and sent a mail to Aaron about it.
In my scenario one of the empires suddenly used 5 minutes for its turn processing. I logged into it and looked at the player's log; turns out the empire had had *8* seperate combats where they had 5 frigates chasing after the same single insignificant enemy frigate; it had retreated 7 times, they managed to destroy it the 8th battle.
Now, turn processing in SE V is actually very fast; it's the way combat works in itself that is the major issue. I'm assuming the hidden combat AIs do under turn processing is only slightly faster than the 'strategy combat' offered to human players, and we all know they can take quite a while, even at 8x speed, if they go on for a full 5 minutes. Then imagine *each* AI player having a dozen of these combats in a single turn. Not a pretty thought.
Hopefully something can be done with this issue, and hopefully more people will bring it up to make it a priority. It's really unbearable for single-player sometimes.
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