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  #1  
Old November 8th, 2006, 12:19 PM
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Default Re: SE5 Patch 1.13 Out

Just an esthetic bug but still:
Before the patch ships and units would fly nicely over a planet. Now they go through the planet (without taking damage). Looks quite stange IMO.
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Old November 8th, 2006, 12:28 PM
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Default Re: SE5 Patch 1.13 Out

Quote:
Q said:
Before the patch ships and units would fly nicely over a planet. Now they go through the planet...
Same with combat too; before v1.13 ships used the z axis and now they don't.
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  #3  
Old November 8th, 2006, 02:11 PM
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Default Re: SE5 Patch 1.13 Out

They should have to go around the planet, IMO.
Having stacks of things is bad for gameplay, even ignoring the ugly things it does to weapon animations.
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Old November 8th, 2006, 02:23 PM
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Default Re: SE5 Patch 1.13 Out

What about preferring to go around, but going over if it's faster? Like in combat, they favor going around planets and ships, but if there's ships on either side of the ship you want to go around, you go over instead.
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Old November 8th, 2006, 02:25 PM
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Default Re: SE5 Patch 1.13 Out

I can still move planets in simultaneous mode.

I don't know about anyone else but it annoys me a great deal when simultaneous processing takes 10+ minutes at turn 30. I notice most all the processing takes place with the red bar (I think that means combat). That time needs to be cut down for the sake of play value or I'm going to get really ripped doing sit ups while I'm waiting.
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Old November 8th, 2006, 02:29 PM
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Default Re: SE5 Patch 1.13 Out

I had a maximum turn processing times of 30 minutes so far. The average is 5-10 minutes at stardate around 2413.0 with 18 empires and about 60 systems.
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Old November 8th, 2006, 02:34 PM
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Default Re: SE5 Patch 1.13 Out

Mine was for a small galaxy (~15), 8 players, stardate 2403.0, High Bonus, High Difficulty.
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Old November 8th, 2006, 02:39 PM

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Default Re: SE5 Patch 1.13 Out

Ironic, though. We've got 3D graphics, but we've got 2D combat.

I don't know about anyone else but it annoys me a great deal when simultaneous processing takes 10+ minutes at turn 30. I notice most all the processing takes place with the red bar (I think that means combat). That time needs to be cut down for the sake of play value or I'm going to get really ripped doing sit ups while I'm waiting.

Yeah, I checked into this( I had two players who used 20 seconds each while the rest used 2~ seconds, turns out the ones using 20 seconds were fighting each other) and sent a mail to Aaron about it.

In my scenario one of the empires suddenly used 5 minutes for its turn processing. I logged into it and looked at the player's log; turns out the empire had had *8* seperate combats where they had 5 frigates chasing after the same single insignificant enemy frigate; it had retreated 7 times, they managed to destroy it the 8th battle.

Now, turn processing in SE V is actually very fast; it's the way combat works in itself that is the major issue. I'm assuming the hidden combat AIs do under turn processing is only slightly faster than the 'strategy combat' offered to human players, and we all know they can take quite a while, even at 8x speed, if they go on for a full 5 minutes. Then imagine *each* AI player having a dozen of these combats in a single turn. Not a pretty thought.

Hopefully something can be done with this issue, and hopefully more people will bring it up to make it a priority. It's really unbearable for single-player sometimes.
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Old November 8th, 2006, 06:54 PM

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Default Re: SE5 Patch 1.13 Out

Quote:
Raapys said:
Ironic, though. We've got 3D graphics, but we've got 2D combat.


The whole game is 2D. The 3D is all pseudo.
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  #10  
Old November 8th, 2006, 06:59 PM
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Default Re: SE5 Patch 1.13 Out

The graphics are indeed 3D.
Thank goodness the game physics are 2D, or it would be hell to play.
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