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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 9th, 2006, 06:51 AM
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Endoperez Endoperez is offline
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Default Re: Testmod/-map for combat tests/checking spells

Heh. My testmod is much simpler. Wish to Alter 0, Astral 1, 1 gem, eidt .dm to copy & paste and change spell name when needed. Send Horror for Horror testing, Bind Demon Lord for testing them (it still doesn't age the caster), Call the Eater of the Dead, etc. Your is a bit more sophisticated.
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Old November 9th, 2006, 03:37 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Testmod/-map for combat tests/checking spells

Quote:
Endoperez said:
Bind Demon Lord for testing them (it still doesn't age the caster),
Is it supposed to? The demon lords are so unimpressive that I can't imagine why such a condition would be necessary. They can't even take on an AI army without expensive equipment.
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