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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 9th, 2006, 03:41 PM
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Boron Boron is offline
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Default Re: Testmod/-map for combat tests/checking spells

Quote:
Shovah32 said:
Sorry to be a pain but is there any way you (or some-one else) could add a .zip file as well? my computer is allergic to .rar files...
No problem.
Attached as .zip to this post .
If it doesn't work post again, then i try something else, because i zipped it with a very old version of winzip because i find winrar more useful. So i hope it works, if not post again or pm me and i try to send it as email instead where you can attach the files directly too .
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File Type: zip 468951-testmod.zip (10.4 KB, 213 views)
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  #2  
Old November 9th, 2006, 03:50 PM

Shovah32 Shovah32 is offline
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Default Re: Testmod/-map for combat tests/checking spells

Thanks alot boron
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  #3  
Old November 9th, 2006, 03:56 PM
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Default Re: Testmod/-map for combat tests/checking spells

Np yw .
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Old November 9th, 2006, 05:12 PM

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Default Re: Testmod/-map for combat tests/checking spells

I love this map, ive set up a horror catching factory with 3 archangels who have wished for power and have penetration and defensive items (i have captured umor eater of gods, the eater of dreams and KURGI)
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  #5  
Old November 9th, 2006, 06:11 PM

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Default Re: Testmod/-map for combat tests/checking spells

Nice, thanks Boron. ^^
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