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November 9th, 2006, 08:14 PM
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National Security Advisor
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Re: Fog of War and already colonized planets...
Not unless your satellite has a sensor that reaches to the colonies, or you've turned on the "doesn't need sensors" option in game setup.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 9th, 2006, 08:28 PM
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Brigadier General
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Re: Fog of War and already colonized planets...
To me, it's the principle of it. Yes, launching a small satellite with a sensor on it will do the trick. It does have to be replaced/assisted each time new techs are obtained. Is it "realistic" in-game? I don't think so. blah, blah, atmospheric interference, blah blah, Hubble, blah blah...
I'd just rather that planets automatically be upgraded to the latest sensors.
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November 9th, 2006, 10:36 PM
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Shrapnel Fanatic
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Re: Fog of War and already colonized planets...
It is easy enough to put the sensor ability on all facilities...
Use Get_Empire_Tech_level("sensors").
Then, as long as your planet isn't a completely barren backwater mudball, you'll get the sensors.
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November 10th, 2006, 11:44 AM
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Brigadier General
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Re: Fog of War and already colonized planets...
Quote:
Suicide Junkie said:
It is easy enough to put the sensor ability on all facilities...
Use Get_Empire_Tech_level("sensors").
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SJ unless I’m mistaking that will only return the current level in “Sensors” for that empire, not give the planet the same sight ability as say Basic Sensors or Long Range Scanners. And unless I am totally reading the thread wrong I thought that is what we were talking about; giving a planet the same sight range of the highest tech component of the empire without building a satellite. Also note that this will not work if a mod does not use “Sensors”, say for instance if it uses “Scanners” in place of.
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November 10th, 2006, 02:24 PM
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General
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Re: Fog of War and already colonized planets...
Yeah, you'd need to give the facilities the "Sight Level" and "Sight Range" abilities. He's just pointing out how you'd get the default level of sensors for your empire instead of the level of the facility.
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November 10th, 2006, 04:55 PM
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Brigadier General
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Re: Fog of War and already colonized planets...
Oh right, I kind of thought that was a given but then again the best way to solve a problem is to state all elements that need to go into it. I’m on track now.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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November 11th, 2006, 04:51 AM
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Brigadier General
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Re: Fog of War and already colonized planets...
I just thought of something while answering a question about adjusting the research. I wonder if you can’t adjust the “Number Of Population Modifiers” in the Settings.txt to affect the range and sight level of a planet. It wouldn’t reflect the highest level of the empires abilities but if it can be done it would mean planets would have the ability. It would also mean that planets that have been sterilized would no longer give you the ability to see what is going on; realistic as no one is there to observe and report back. If a facility has the ability it would still allow you to see into the surrounding space even though no one is left alive on the planet.
Ok very tired now; can’t think; must sleep; tomorrow all!
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 28th, 2006, 09:20 PM
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Second Lieutenant
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Re: Fog of War and already colonized planets...
While having planets instantly use max tech would be keen the realist in me likes the fact that to see far one must use satellites.
Think of the obscuring effect of atmospheres and the enormously larger distance we humans can now see with sats that look outward.
Rathar
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