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  #1  
Old November 10th, 2006, 12:04 AM

thatguy96 thatguy96 is offline
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Default Re: New ICON BMPS

Thanks, you'll be credited of course. I also took the liberty of adding the cover for the cargo area from my icon to yours to create more of an effect like seen here.

This was the result:
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  #2  
Old November 15th, 2006, 11:32 AM
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Default Re: New ICON BMPS

Here's an ATC with Helo Pad as seen here.

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  #3  
Old November 15th, 2006, 01:32 PM
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Default Re: New ICON BMPS

Hi,

Here's a new PBR Mk. 2 Icon, as seen here.



The PBR Mk. II was normally armed with twin M2 .50 Cal HMG in a forward turret, a single M2 .50 Cal HMG pintle mounted aft, and either one Mk 18 40mm AGL and one M60 7.62mm MMG or two M60 7.62mm MMG amidships.

Adrian
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  #4  
Old November 15th, 2006, 02:26 PM
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Default Re: New ICON BMPS

I've redone the CCB Icon again - I had forgoten to add the communications shelter aft of the 40mm turret.

Here is the corrected image.



Adrian
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  #5  
Old November 15th, 2006, 04:40 PM
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Default Re: New ICON BMPS

Here's some more icons:

LCM (6) ATC "Zippo" (use M132 Turret)

Monitor "Zippo" hull (use 40mm Turret)

Monitor Hull (Use any Monitor Turret)

Monitor LVTH6 105mm Turret

Monitor LVTH6 105mm Turret with Bar Armor

Monitor 40mm Turret with Bar Armor

M132 "Zippo" (use M132 Turret)

M132 "Zippo" Turret








Adrian
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  #6  
Old November 15th, 2006, 04:41 PM
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Default Re: New ICON BMPS

Whoops!

Forgot the M132 Hull (though it's in the attachment).


Adrian
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Old November 15th, 2006, 05:04 PM

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Default Re: New ICON BMPS

These are looking really good.
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Old December 12th, 2006, 06:25 AM

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Default Great Job - but how to do?

I mean - which programme do you guys use to create these icons and what are the parameters (size, etc)? Sorry for that question, has probably been asked many times - I might have overlooked it.
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  #9  
Old December 15th, 2006, 10:55 AM
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Default Re: Great Job - but how to do?

Which program to use is up to you, I personally rely on bad ole MS Paint ( ) for icons.

First thing to do to keep the game standard is to open SHPed, save a bitmap copy of the palette (load WinSPMBT_Palette.pal, click "display palette" then "save collage") so you know which colors are supposed to be used.
Then open some other ingame icons for inspiration in visual standards (slopes, lighting, colors, shading...) and the background color.
Oh, and the scale is 6 inches (152.6mm) per pixel for vehicles and 3 inches per pixel for infantry and artillery.
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