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  #1  
Old November 10th, 2006, 11:58 AM

Hullu Hullu is offline
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Default Re: Indy commanders with magic items

When commanders rout into a dead end (die after routing), are their items gone for good?

And isn't that the case every time an independent commander routs?
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  #2  
Old November 10th, 2006, 12:17 PM

thejeff thejeff is offline
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Default Re: Indy commanders with magic items

Yeah, they have to actually be killed on the field.

If they get away, you don't get their stuff.
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Old November 10th, 2006, 12:31 PM

freykin freykin is offline
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Default Re: Indy commanders with magic items

Hardest one I have run into so far was a lich, wearing a crown I've never seen before that let him create mummies.

I wasted so many troops on him just to try and get that crown for myself ><
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  #4  
Old November 10th, 2006, 01:23 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Indy commanders with magic items

For some reason I always thought that it made a difference that you had commanders near them when they died. I havent tested it, it just seemed that combat commanders that charged in had better results than the ones that stayed behind. Or maybe I just wanted it to work that way.

Anyway, I often had mounted commanders or flying commanders set to attack rear when I knew there was a magic item I wanted.
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Old November 10th, 2006, 01:58 PM

Shovah32 Shovah32 is offline
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Default Re: Indy commanders with magic items

I dont think being near them helps but flying/mounted units have a better chance of catching and killing them before they flee the battle. As endo said if you see a province with devils it probably has a soul contract so, if you plan on evert taking it do it asap (on bigger maps ive had to fight indys with 100+ devils)
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  #6  
Old November 10th, 2006, 02:30 PM

Ironhawk Ironhawk is offline
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Default Re: Indy commanders with magic items

Quote:
freykin said:
Hardest one I have run into so far was a lich, wearing a crown I've never seen before that let him create mummies.
That is probably Amon Hotep, an artifact crown.
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  #7  
Old November 10th, 2006, 03:03 PM
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Default Re: Indy commanders with magic items

Nah. It's Katafagus the Lich, and his crown is named after him. Amon Hotep is nicer, at least for a mage (MR -and- Invulnerability in a head slot -- saves body slot for rainbow armor, robe of shadows, Calius, souls, what have you, robe of the archmage if you're feeling lucky ).

Those Cyclops... that hammer was the Hammer of the Cyclops, and it's unique -- but there IS a unique forgeable 2-hd hammer with the same forge bonus. No, you don't get free forging if you give both hammers to a Nataraja mage.
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Old November 10th, 2006, 03:09 PM
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Default Re: Indy commanders with magic items

Alternate path: use Charm. Preserves their commander status, and therefore their inventory... so long as they survive the battle. Not the longest range and you need to beat the MR check, of course.
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Old November 10th, 2006, 03:16 PM

Shovah32 Shovah32 is offline
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Default Re: Indy commanders with magic items

and you need to kill any pesky troops in the way without them routing...
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  #10  
Old November 11th, 2006, 03:06 PM
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Default Re: Indy commanders with magic items

Quote:
Taqwus said:
Those Cyclops... that hammer was the Hammer of the Cyclops, and it's unique -- but there IS a unique forgeable 2-hd hammer with the same forge bonus. No, you don't get free forging if you give both hammers to a Nataraja mage.
You should. The chance of that happening is so rare and epic, indeed, it would make sense. I think someone who manages to get a Nataraja, and Hammer of the Cyclops and a
Hammer of the Forge Lords altogether deserves a unit that can create free items every turn. It's not like it would guarantee a win; it's just the same as a supplemental gem income. In fact, it's not economically different than having both items and giving them to two separate commanders except that it would allow you to craft things when you have no gems.

=$=
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