.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 23rd, 2001, 02:32 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Unique Mod Idea: would you play it?

We must be entering a high-magic zone, cause you've just described exactly how I was thinking of implementing it.
If the PBW people were not too put off about it, I would have them change the data files every sunday or monday.
I was thinking of manually generating the altered files, so it would be easier to make pattern changes like I mentioned below.

I was not really concerned about implementation, more playability. How would you feel about having your WMG dreadnaughts suddenly become impotent, and never being at the peak of technology.
It would be like the price is right: the highest tech without going over is the winner and you can only guess at what the right tech level is going to be next week.
Reply With Quote
  #2  
Old November 23rd, 2001, 02:39 AM

Mark Walton Mark Walton is offline
Corporal
 
Join Date: Apr 2001
Location: UK
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Mark Walton is on a distinguished road
Default Re: Unique Mod Idea: would you play it?

Hey that wasn't magic, it was my Neural Modding Net.

Thinking about it, I would probably find the game frustrating at first. In fact I might just decide to stick to low-tech weapons, and wait.

But, I feel that there's too much of a random element. The game will be won or lost on who guesses best... although there may be strategies which can be employed, will players get over that initial hurdle and play a 2nd / 3rd game to find out?
Reply With Quote
  #3  
Old November 23rd, 2001, 04:58 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Unique Mod Idea: would you play it?

This stuff sounds fun but would it work with the new 'anti-cheat' stuff added in the latest patch? The files in the Data folder must match with the files in the Data folder when the game was created by the host. This is to prevent 'modding' mid-game. Found this out in my latest PBW game when people tried to play without the new CompEnhancement.txt file I supplied.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #4  
Old November 23rd, 2001, 05:11 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Unique Mod Idea: would you play it?

"The files in the Data folder must match with the files in the Data folder when the game was created by the host."

Not needed IMO..only the host could pull this cheat, it would effect EVERYONE, not just the host, and changing it slammed the door shut to a number of interesting mod and scenerios..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old November 23rd, 2001, 05:18 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Unique Mod Idea: would you play it?

quote:
This stuff sounds fun but would it work with the new 'anti-cheat' stuff added in the latest patch?
When the PBW host updates to the next week's data files, everybody would have to download them before they take their next turn.

You've all see that it is perfectly OK for the PBW guys to upgrade the game between mod Versions, as long as everybody is on the same page, it works.

quote:
But, I feel that there's too much of a random element. The game will be won or lost on who guesses best... although there may be strategies which can be employed, will players get over that initial hurdle and play a 2nd / 3rd game to find out?
For the most part, it would be gradual, continuous changes. Plus, there will be a normal-tech weather forecast facility. Everybody can see what's coming in the near future once they've got the technology to do so (you wouldn't even have to actually build the facility, just look at it's stats)

[This message has been edited by suicide_junkie (edited 23 November 2001).]
Reply With Quote
  #6  
Old November 25th, 2001, 06:13 AM
Quikngruvn's Avatar

Quikngruvn Quikngruvn is offline
Sergeant
 
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Quikngruvn is on a distinguished road
Default Re: Unique Mod Idea: would you play it?

I think this is a great idea! I think a big part of the strategy would be to determine how much of your fleet to go high-tech (which may work only occasionally) and how much for low-tech (which should work most of the time)....

Question, though: would there a circumstance arising where techs would become completely unavailable moving from a high-tech to a low-tech zone? I'm thinking specifically of ship construction, like if up to Battlecruisers are available, and I research and build Battelcruisers, and then suddenly only Destroyers are available, then what happens to my ships? Or is this a scenario that just wouldn't come up?

Quikngruvn
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
Reply With Quote
  #7  
Old November 25th, 2001, 07:37 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Unique Mod Idea: would you play it?

This sounds very, very interesting. I would definately want in on it. Oh, wait. Assuming I have the time, of coarse!

As to the ship tech question, In my opinion, the ships you currently have built would work, but any you have in your build queue would be lost, and you wouldn't be able to build more until the tech barometer rose above Battlecruiser again.

On second thought, that might be hard to implement. The only way I can see this working would be to have the techtree data file (or whatever it's called) changed along with the components.txt. (And the facilities.txt? Suddenly your research centers go from cranking out 913 research points to 100? Ouch! Shipyards construction rate crashes? Bigger ouch!!) But does anyone know what would happen when the tech tree changes and a tech you have researched no longer exists? Will the research level stay, but you can't use it's components/facilities; or will you have to research that tech level all over again when it comes back? Having to re-research would _SUCK_!
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.