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Old November 11th, 2006, 01:58 AM

Docwho Docwho is offline
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Default Re: SE5 Modding: Variable and functions wishes

20. An abiliy to flag there are Asteroids
files Components.txt

21. Opens warps Randoms type warps - unstable, mildly unstable, Very Unstable, stable and size (how big of a ship can move thuoght it.)
files Components.txt

22. Under Ship design. A filter for ship size. (I.E. 100kt to 2500kt in drop down buttons that can be moddifed. And/Or by clase name.)

23. Under combat setting could you add another attack type line. Such as they are to disable then captor the ship. And have the Ship use they weapons in combat. It is a real pain to deal with right now. You have to frist attack them then be defender to get it to work right.
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Old November 11th, 2006, 02:51 AM
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Default Re: SE5 Modding: Variable and functions wishes

Quote:
Docwho said:
23. Under combat setting could you add another attack type line. Such as they are to disable then captor the ship. And have the Ship use they weapons in combat. It is a real pain to deal with right now. You have to frist attack them then be defender to get it to work right.
I’m not sure I follow what you are asking for. If you want your ship to capture an enemy ship just set the strategy for your ship to “Capture Enemy Ships”. This way you don’t have to do it manually. Right now boarding is broken anyway and hopefully will be fixed in the next patch.
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Old November 11th, 2006, 03:42 PM

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Default Combat bug???

Quote:
President_Elect_Shang said:
Quote:
Docwho said:
23. Under combat setting could you add another attack type line. Such as they are to disable then captor the ship. And have the Ship use they weapons in combat. It is a real pain to deal with right now. You have to frist attack them then be defender to get it to work right.
I’m not sure I follow what you are asking for. If you want your ship to capture an enemy ship just set the strategy for your ship to “Capture Enemy Ships”. This way you don’t have to do it manually. Right now boarding is broken anyway and hopefully will be fixed in the next patch.
What I am saying if you don't have Tactical Combat all the ships do is lunch there boarding parties then leave the area. But Strategic combat you can get them to fire they weapons then board the enemy ship. Even tho you can't Capture them yet. That is why I am asking for another attack line. So you could disable first then board. In one combat round instead of having to do two rounds of combat.
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Old November 11th, 2006, 03:05 AM

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Default Re: SE5 Modding: Variable and functions wishes

NVM number 21. I am an dumb person at 1 am in the mornning. AND all week long. HEHEHEHEHe. I am god now..... Will post the new toy for you all to play with later. =p

Yes..... I am GOD..... Oh and side point I just added 2 types of colony to the game. lol. Now the only bug is that any race could start with them and not have to have the Racial need for them. Also I will point out there is 6 colony types that could be played with before you have the it takes 2 setup we had in SE4. it is 1-5 plus one that is any. Look in the main strings. lol

Well anyway. I am going to have fun now. I would like some one to makeup some pics for me. I suck at that part. I need Crystallen and Organic planet type pics. Would like the same number of of Crystallen as there are Gas gaints. Organic same number as there are Rock type.
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Old November 11th, 2006, 07:13 AM

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Default Re: SE5 Modding: Variable and functions wishes

Quote:
Docwho said:
20. An abiliy to flag there are Asteroids
files Components.txt

==> This is not a function or variable, maybe you should move it to a thread for new abilities wishes.
Quote:

21. Opens warps Randoms type warps - unstable, mildly unstable, Very Unstable, stable and size (how big of a ship can move thuoght it.)
files Components.txt

==> This is not a function or variable, maybe you should move it to a thread for new abilities wishes.
Quote:

22. Under Ship design. A filter for ship size. (I.E. 100kt to 2500kt in drop down buttons that can be moddifed. And/Or by clase name.)

==> This is not a function or variable, more like a UI change.
Quote:

23. Under combat setting could you add another attack type line. Such as they are to disable then captor the ship. And have the Ship use they weapons in combat. It is a real pain to deal with right now. You have to frist attack them then be defender to get it to work right.
==> This is not a function or variable, more like a UI change.

Now as I start to feel my first post was unclear when saying:

Quote:

In order to send Aaron an email as complete as possible, I would like to share the functions and variable I'm about to ask him so that you may add more before we can finally send him a full list.

I was meaning functions such like the actual Get_Design_Ability_Total() or Get_Design_Component_Count() and variables like [%level%] or [%range%] to be used in formulas in the modding files.
Sorry if I made you confused.
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