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  #1  
Old November 11th, 2006, 12:00 PM

AstralWanderer AstralWanderer is offline
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Default Re: SE5 Patch 1.13 Out

Quote:
Suicide Junkie said:
Thank goodness the game physics are 2D, or it would be hell to play.
With the current UI's limitations I'd agree. But with better UI design (Should we haved a whip-around to send Aaron a copy of Homeworld? Perhaps not, he might spend his time playing it instead of doing a new patch!) "true" 3D could certainly add an extra element to both tactical and strategic movement (warp point ambushes would be harder for example if you had to envelope them with a sphere of ships instead of a circle to prevent a faster enemy from escaping).

Even an old DOS game like Ascendancy benefited (IMHO) from a true 3D strategic map - just a shame that the combat and AI in that game weren't up to scratch.
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Old November 11th, 2006, 12:15 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SE5 Patch 1.13 Out

With a team of AI programmers on staff, yeah. But tactical combat would still be a problem. We just don't have any inputs that can easily specify six degrees of freedom across tens to hundreds of ships.
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Old November 11th, 2006, 01:14 PM

frightlever frightlever is offline
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Default Re: SE5 Patch 1.13 Out

"We just don't have any inputs that can easily specify six degrees of freedom across tens to hundreds of ships."

Or even thousands. Which Homeworld didn't have to contend with.

I wonder if the ships losing access to the Z axis (their hopping ability, if you will) has anything to do with the extended turn time after 1.13. Turn off the 3D calculations to cut down on the combat calculation? Or if not maybe it should be considered.
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Old November 12th, 2006, 07:06 PM
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Baal Baal is offline
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Default Re: SE5 Patch 1.13 Out

Excessive numbers (>40) of fighters being launched in combat still crash the game.
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Old November 12th, 2006, 07:27 PM

neofit neofit is offline
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Default Re: SE5 Patch 1.13 Out

Quote:
Baal said:
Excessive numbers (>40) of fighters being launched in combat still crash the game.
Hmmm, I've launched a full complement of 50 without a problem. Im pretty sure they all went out because I was left with 3 damaged ones in the cargo hold after the battle. Maybe a RAM problem? I have 3Gigs.
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