|
|
|
 |

November 12th, 2006, 01:05 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Component.txt Knowledge Base
PE Shang, I tried this setup but it didn't work...
|

November 12th, 2006, 01:24 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Component.txt Knowledge Base
Did you take Empire C&C to level 2 or higher when you did that test?
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 12th, 2006, 02:15 AM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Component.txt Knowledge Base
Quote:
Captain Kwok said:
PE Shang, I tried this setup but it didn't work...
|
Your right it’s not working now; what happened? How do you make a generational component that will display as an expected result in the research window and requires that two tech areas be met? The more I fool with this the more I miss the SE4 system.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

November 12th, 2006, 02:18 AM
|
BANNED USER
|
|
Join Date: Nov 2006
Location: Mars
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Component.txt Knowledge Base
lol where is the old se4 system when you need.........
That right it is in the se4 folder......
|

November 12th, 2006, 02:47 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Component.txt Knowledge Base
It shouldn't be a difficult fix for Aaron - all the pending techs are displayed when you right click on the area you're researching...
|

November 12th, 2006, 02:55 AM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Component.txt Knowledge Base
I noticed that the right click was working too. I wasn’t thinking it might be a fix that Aaron needed and instead thought it was a mistake I had made. The part I can’t figure is how I got the darn thing to work for 40 turns. I was using a save game so there was my mistake! So you feel that is something Aaron has to fix? Which of us should contact him and request it; both maybe?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

November 12th, 2006, 03:01 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Component.txt Knowledge Base
It has been reported before - but some fresh e-mails might stimulate a fix.
|

November 12th, 2006, 04:40 AM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Component.txt Knowledge Base
Now I can’t get the generations to work? Is this something that just happened with the latest patch?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|