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November 12th, 2006, 11:04 AM
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Major General
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Join Date: Sep 2006
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Re: Standard special ability, totally pointless?
Nice rant Arralen.  Hangover? Row with the Mrs?
BUT
U give very little in the way of explanation or improved my understanding on this matter. Of course it can be modded to have a greater effect and is useful as a game mechanic in this way. But without a mod its useless.
Arralen says:-
Now, simply assume that the standard boosts the moral of (strenght) number of squares with +(strength) morale each turn, just as if a priest was casting "sermon of courage" - does it still look utterly useless?
I understand that a +10 standard, gives all units in a 10 square radius +1 morale in round 1, then in round 2 its lowered by 1...ie...no more effect whatsoever.
In order to make standards useful the, "morale boosted by standards will be lowered by 1 per round", should be simply removed.
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November 12th, 2006, 11:13 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Standard special ability, totally pointless?
A +10 standard give +1 morale to all units in a 10 radius *each round* so in round 2 the units still at range will still have +1 morale (+1 -1 +1), when the units out of range will have +0.
With 5 standards, the units in range would have +5 morale and the units out +4 the first round out of range, +3 the second, etc... So better to use several.
edit : if my interpretation is correct
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November 12th, 2006, 11:38 AM
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Major General
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Re: Standard special ability, totally pointless?
Quote:
Meglobob said:
Nice rant Arralen. Hangover? Row with the Mrs?
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Several things
Quote:
U give very little in the way of explanation or improved my understanding on this matter.
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There isn't much more I can do then ...
Quote:
Arralen says:-
Now, simply assume that the standard boosts the moral of (strenght) number of squares with +(strength) morale each turn, just as if a priest was casting "sermon of courage" - does it still look utterly useless?
I understand that a +10 standard, gives all units in a 10 square radius +1 morale in round 1, then in round 2 its lowered by 1...ie...no more effect whatsoever.
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What's so hard to understand about "every turn" ?
Quote:
Of course it can be modded to have a greater effect and is useful as a game mechanic in this way. But without a mod its useless.
In order to make standards useful the, "morale boosted by standards will be lowered by 1 per round", should be simply removed.
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Actually, both is not necessary if it works on a per-turn basis.
There are some things I'm not sure about :
- The area of effect. All other effects are measured in "areas of effect" as "squares which are affected", not radius. A +10 standard would effect 10 random squares around the bearer then, not everything within a radius of 10 squares (what would be little bit much with 121 squares, if you think about it)
- The decreasing of its effect over time. IIUC all the morale modifiers from spells (and items/abilities use 'spells' too in terms of game mechanics, AFAIK) are supposed to be temporary. But I've yet to see the morale bonus from "Sermon of Courage" go away again.
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November 12th, 2006, 01:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Standard special ability, totally pointless?
Wouldnt +10 with a no more than +5 be to cover possible negatives to morale which might be operating in the area? That would seem to me to be a defense against certain special abilities that others might have.
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November 12th, 2006, 02:33 PM
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Sergeant
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Re: Standard special ability, totally pointless?
Well, I still don't have the full Dom3 so I could easily be wrong, but wasn't sermon of courage changed in Dominions 3 to be a permanent (i.e. for a whole battle) effect that could only affect a unit once in each battle?
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November 12th, 2006, 02:40 PM
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Second Lieutenant
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Re: Standard special ability, totally pointless?
Quote:
Arralen said:
The area of effect. All other effects are measured in "areas of effect" as "squares which are affected", not radius. A +10 standard would effect 10 random squares around the bearer then, not everything within a radius of 10 squares
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You are correct. That is how I understand the Standard ability to work.
Quote:
Arralen said:
But I've yet to see the morale bonus from "Sermon of Courage" go away again.
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It is a battle-long effect.
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