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  #1  
Old November 12th, 2006, 04:07 PM
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Nerfix Nerfix is offline
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Default Re: Finally: Sar Elad, testers needed

Thanks for comments, I'll look into the scythe issue.

Patrol bonus can't be modded. so yeah, they're supposed to have it but they don't. =/

I was actually afraid that easily massable sacred units would be too good, but sure they could be boosted. How should they be boosted? The cap-only one is supposed to have Awe, but it doesn't work for some reason or other. I can always up their stats.

Melumad is supposed to be a cheap research and a communion slave.

I need to readjust some ages as at least Shophet and Haham shouldn't be old. Nevi'im need to have their lifespans extended, I agree on that. Shophets will propably get a research penalty.

I have no idea about the Något Gick Fell. I've tested this mod several times and it hasn't crashed for me. Hmmm'e...

I've thought of adding Earth 1 to Haham and Nevi'im, but I'm not sure of this, and also changing start gem income to 1F 1A 1E 3S. Thoughts?

Thanks for the comments.
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Old November 12th, 2006, 04:23 PM
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Default Re: Finally: Sar Elad, testers needed

You could #copystats a Gandharva or a Yavana Warrior to the cap only sacred (giving them Awe), just remember to set size to 2 again. You might also find some unit with patrol bonus you could copy.
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Old November 12th, 2006, 04:32 PM

Shovah32 Shovah32 is offline
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Default Re: Finally: Sar Elad, testers needed

Never thought about communion, with that in mind melumads are fine as is. I agree that a research penalty on shophets (maybe just 2) and a cost decrease of 10 or 20 gold would be fine. The nagot gick fell was probably just a bug and i really dont have an opinion either way on the e1.
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Old November 12th, 2006, 05:27 PM
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Default Re: Finally: Sar Elad, testers needed

As for the Earth - I'd really like earth, since its an awesome path to have (also nice with communion + blade wind), but I don't think there's much thematic justification either way.
Basically, all miracles are Elemental types, so there isn't much thematic cause to discriminate one elemental path over another.

My personal preference would be to add the earth, since I like earth
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