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  #1  
Old November 12th, 2006, 09:53 PM

narwan narwan is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

Two remarks (after viewing the Austrian set-up at start):

You've given fortresses C0 through E2 40 rounds sabot ammo for the 105 m68 gun. Unfortunately that gun has an APCR value of 0 so these rounds are useless.

You've widely dispersed the squads from the platoons effectively cutting many of them off from their command unit (and often with little chance of getting back in contact). That will severely limit their effectiveness. What makes it worse is that in some instances you deploy squads/teams from different platoons in relative close proximity. It would be far better to use units from the same platoon in the same sector.
In fact try to deploy the bulk of a platoons units within 5 hexes of the command unit.

Narwan
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Old November 13th, 2006, 07:19 AM

Siddhi Siddhi is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

thanks for the comments

- i ended up chosing the 105m68 gun because that gun was the most historically accurate, as far as i can remember. i did not realise that the m68 cannot fire sabot - IIRC it can. also the fortress are able to kill t-55s pretty effectivly, i think using that ammo (can't imgaine heat would be doing but i'll check). as i cannot access the game at the moment, can you tell me what the fortress is using to kill tanks?

- some of the platoon distribution is unavoidable, as single squads did/do have "outlayer" tasks to perform that can be up to a 1km away from their platoon command - this is also RL SOP, platoons would assign individual squads to provide close protection for the FANs, say. in area defence assignments (around a town) it would be certainly better to do as you say, however i have not noticed that it makes that much a difference. is the command "bubble" really 5 - hexes , 250m? it appeared to me to be less and therefor I have them out of "verbal" contact. platoon defence of a small town is a standard exercise, and the platoon commander never to my experience has more contact then with the units in his immediete vincinity. granted young lts tend to run around quite a bit, but probablly not in a combat situation - especially the one modeled here which would depend a lot of sound-powered battlefield telephones with fixed CPs . also there is the other benefit that the towns tend to rout nicely when hit with a BN+ of heavy arty, as you might expect

i noticed that putting squads from two different platoons in close proximtiy to each other did not matter, the command squad also was able to rally the other squad without problems.

try playing it tell me how it feels.
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Old November 13th, 2006, 03:30 PM

narwan narwan is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

If another platoons commander can rally your squads you're probably not playing with the realism preference 'command' at ON. Because it won't happen then and shouldn't.

I know that individual squads and teams can have outlying tasks beyond the 5 hex command radius. However the bulk of a platoon would be concentrated around a specific location where units can support each other. One or two (depending on the size of the platoon) could be further out but this usually would be in an advance position with fallback options towards the rest of the formation.

Trust me, there are a lot of advantages for units for being within command range of superior command units.

Narwan
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Old November 13th, 2006, 04:03 PM

narwan narwan is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

I mixed up two guns btw, the 105 m68 Aust does have an APCR rating.

Narwan
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