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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old November 13th, 2006, 07:38 AM

Turin Turin is offline
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Default Re: Ideas needed for worthy heroes mod

Well my way of viewing the heroes of each nations was to start a full game with luck 3 pretenders and let the game run on 1 minute quickhost for a couple hundred turns and stop and check in every 30 turns . Of course ageing means that some heroes can die while you aren´t looking, but I think I caught them all.

I then updated my heroview map to include the new heroes.

@zepath: what´s a solstice or equinox? Good idea with the trog knight and the king/angel heroes.

@ Jurri: I will probably get around to dealing with the inconsistencies, but right now I want to focus on creating heroes and not removing them .

@nerfix: I thought early atlantis gets the holy 2 priest, at least that one would make some kind of sense. How would the poly mother hero be different from the current mothers, or the pretender version? And how would a venerable mindlord be different to auuluudh?
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