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November 13th, 2006, 09:41 AM
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Sergeant
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Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hi, I\'m new! And.. uh.. help?
Don't forget to build lots of temples. I've seen more than a few posts in Dom3 and Dom2 where new players have lost the game because their dominion became too weak.
Against the AI, I first conquer a few provinces - usually all the ones connected to my capital - and then expand at a slower pace while building up a province defence of 10 in every province or 20 in ones which border an enemy and putting a temple in every single province. It's worth cutting your troop production down a bit to build the temples.
Also, choose your enemies carefully. Underwater nations are a bit tricky to defeat when playing as land ones so you might want to avoid fighting them at first.
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November 13th, 2006, 10:19 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Hi, I\'m new! And.. uh.. help?
About the nations suggested:
Ulm, EA: nice troops, nice mages. Blade Wind rocks in the Early Age, so aim for Evocation. Some Conjuration or Construction could help after that, to get either Earth Boots (item) or Earth Power (spell) to boost your mages' Earth further. Your troops have nice protection for EA, and can deal with heavy-protection units quite well.
Ulm, MA: very tough troops, decent mages. You can do only few things, but you do those well. In Evocation, you can go for Magma Bolts, Blade Wind and eventually Magma Eruption. Conjuration and Construction are good as well. You wil probably want other types of units, like archers, because your units can have trouble actually killing your enemies. Also, you NEED Production 3, but thankfully will lose quite little from Drain 3.
Man, MA
Build Longbowmen and protect them with infantry. Alteration up to Wind Guide would work really well with your longbow armies.
Arcos, EA and MA:
Astral works well with Thaumaturgy. Random elemental magics work with many different paths, including Evocation. You have good heavy infantry units in both ages, and might want to try tramplers (Chariots or Elephants). The latter are often risky, especially because they have a tendency to rout OVER your commanders.
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November 13th, 2006, 11:01 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Hi, I\'m new! And.. uh.. help?
Its interesting to see how some people overlap "easy to learn" with discussions about winning. Oh well, there is a reason for "Those that can, do. And those that cant, teach."
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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