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November 13th, 2006, 03:09 PM
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Lieutenant General
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Re: Luck test, v 1.00
Quote:
B0rsuk said:
Hmm. Are you sure both nations initially had equal (in terms of income) provinces ?
Rumor has it that you need Order for castle events.
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Definately untrue. For the fortified city you might need order (but can get that from hostile dominion, heh heh) but there's at least one other event that gives forts that doesn't require order, might actually require unrest.
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November 13th, 2006, 04:04 PM
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Major
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Re: Luck test, v 1.00
I'm pretty sure Luck will always lose to Order when it comes to money. What it can do is get you a Staff of Storms before turn 10, or something like that.
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November 13th, 2006, 04:08 PM
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Corporal
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Re: Luck test, v 1.00
I got ring of wizardry before turn 10 in a single player game.
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November 13th, 2006, 04:18 PM
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Major General
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Re: Luck test, v 1.00
Quote:
Teraswaerto said:
I'm pretty sure Luck will always lose to Order when it comes to money. What it can do is get you a Staff of Storms before turn 10, or something like that.
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I agree 100% with this.
I believe yr test shows how powerful order is, gold is always useful and u never have enough. Order 3 Prod 1 is virtually equaling Prod 3, Growth 3, Luck 3.
Growth/Prod/Luck need a slight boost to be on par with order. I hate game nerfing so I won't suggest order be made weaker.
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November 13th, 2006, 05:19 PM
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National Security Advisor
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Re: Luck test, v 1.00
It's easier to make Order less important, though. Also, this is just one test. I'll test other combinations too, if I won't forget it. Luck/Death could be quite potent, as an example. All those events about princes dying and such.
Also, if Magic/Drain scales affects events, I presume higher Magic scale would give even more gems. Something like Tien Chi could benefit immensely from all those gems. And of course, then there'd be a chance for those better items. Most items given by luck are trinkets and lesser items.
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November 13th, 2006, 05:56 PM
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Major
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Re: Luck test, v 1.00
I'd like to see more events that give free special commanders and troops. There are some, like the ethereal assassin. More of things like that, and with more powerful troops/commanders, like a whole company of Grey Knights, etc.
They should be tied to what turn it is so as to not give someone 20 ethereal knights on turn 5, obviously.
Luck should give less gold than Order, but the other events should more than make up for that. Even if Luck was buffed quite a bit, Order would still be the safe choice: you know what it's going to do, and you get the extra gold every turn, and from every province (within your dominion).
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 13th, 2006, 06:11 PM
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Corporal
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Re: Luck test, v 1.00
Quote:
Teraswaerto said:
I'm pretty sure Luck will always lose to Order when it comes to money. What it can do is get you a Staff of Storms before turn 10, or something like that.
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Well- in this test Luck got 8000 gp in bonuses on an income of about 55000. That's a 15% bonus, which is almost as much as Order gives. Add in the income boost and Luck came out ahead this time, even ignoring all the bonus gems.
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November 13th, 2006, 06:17 PM
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Major
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Re: Luck test, v 1.00
Didn't Growth and Production also affect the income? Agartha had them and Jotun didn't.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 13th, 2006, 06:17 PM
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Re: Luck test, v 1.00
Luck 3 also spent points on Growth 3 & Prod 3 in this test ...
Another quibble I have with the luck scale, you can get /unlucky/ and attacked by knights or "lucky" and get a horde of militia as followers ...wtf ...
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November 13th, 2006, 06:18 PM
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Major General
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Re: Luck test, v 1.00
Quote:
curtadams said:
Quote:
Teraswaerto said:
I'm pretty sure Luck will always lose to Order when it comes to money. What it can do is get you a Staff of Storms before turn 10, or something like that.
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Well- in this test Luck got 8000 gp in bonuses on an income of about 55000. That's a 15% bonus, which is almost as much as Order gives. Add in the income boost and Luck came out ahead this time, even ignoring all the bonus gems.
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Yes but take the 3 growth plus 2 prod out of the equation, ie... Order 3 Prod 1 vs Luck 3 Prod 1 and the gold income from order would be considerably more.
Try order 3 prod 1 vs growth 3 prod 1 and order wins by even more probably.
Taking order 3 for alot of nations gives u a big advantage at the moment, its also 100% reliable, luck is not.
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