.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old November 14th, 2006, 03:05 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: What about interactive Tactical Combat ?

Actually, I kind of like that there is no option for manual tactical control - because if there was, I'd be using it in solo play, and that would make moving to MP that much harder. Yeah, I know, I've been saying the exact opposite (on the "save vs no save" thread), that additional options don't take anything away from people who don't want to use them - but then, coding what is being suggested would be much more work than coding a simple "save and backup" command.

Now, I still think the game could have many more tactical options, and this is the big thing that is missing from Dom3 to really make it a great improvement over DomII. Things like battle formations, some coordinating of orders, more scripting options would be real great; a better UI for setting the tactical orders (like, I don't know, moving little puppets on the battlefield, saving/loading battle scripts, whatever) would also be a great bonus (though I'm not holding my breath - the switch from DomII to Dom3 was the place to introduce such changes, not a patch).
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.