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  #1  
Old November 14th, 2006, 08:57 PM

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Default Re: Horror Reward System

it could remove 1 level of horror marking
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  #2  
Old November 14th, 2006, 09:11 PM
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Default Re: Horror Reward System

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Action said:
it could remove 1 level of horror marking
That's a great idea
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  #3  
Old November 14th, 2006, 09:21 PM
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Default Re: Horror Reward System

Seems like it might ADD a level of horror marking. They would note you as having killed one of their own. OTOH, you would certainly come away with something--a random thing:

1. fear/awe aura--something about you has changed that marks you among lesser men.
2. You gain insight into the universe from your encounter--random magic at 1 level.
3. You found an item on the horror--random item.
4. You took a piece of it as a souvenir (an extra horror mark, plus another pick on this chart).
5. During the battle, some of the Horror's ichor soaked into your own wounds--vastly increasing one of your attributes (e.g. ap, strength, protection, def lvl, mr)
6. Two more rolls on the table.
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Old November 14th, 2006, 11:11 PM

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Default Re: Horror Reward System

The problems with rewards for horrors is that they'll tend to escalate. As you're killing them you get horror marked, consequently getting attacked more often and killing more horrors. Maybe some kind of feedback reward - for example not getting attacked by lesser horrors (comparatively to defeated ones) in any circumstances?
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Old November 15th, 2006, 01:13 AM
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Default Re: Horror Reward System

The various doom horrors are nasty enough that I wouldn't want to send even a really buffed out pretender up against them repeatedly. Of course, the best defense against the doom horrors is probably astral shield (Or being a really buff gorgon). They tend to paralyze themselves via their massive number of attacks.
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Old November 15th, 2006, 02:56 AM

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Default Re: Horror Reward System

Maybe allow to take petrified horrors as souvenirs?
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Old November 15th, 2006, 05:26 AM

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Default Re: Horror Reward System

Lower horror mark seems most rational, it will not get out of hand and it seems when you have killed one horror there is one horror less that have noticed you.
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Old November 15th, 2006, 11:46 AM

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Default Re: Horror Reward System

Quote:
Graeme Dice said:
The various doom horrors are nasty enough that I wouldn't want to send even a really buffed out pretender up against them repeatedly.
I think it depends on the build of the commander in question. With the right commander + equipment , the Hunter of Heroes is very beatable.

I finally met the Hunter of Heroes in one of my SP games, and the Dai Oni he was coming for won the fight. The Oni in question had his bodyguard of three automatic wolves, plus a squad of undead from the wraith crown. The bodyguard kept the horror occupied long enough for the Oni to hit it a few times with his flame brand sword and that was the end of it, horror dead. Not so scary
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Old November 15th, 2006, 01:59 PM
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Default Re: Horror Reward System

Quote:
alexti said:
The problems with rewards for horrors is that they'll tend to escalate. As you're killing them you get horror marked, consequently getting attacked more often and killing more horrors. Maybe some kind of feedback reward - for example not getting attacked by lesser horrors (comparatively to defeated ones) in any circumstances?
Yes I agree, for example if a commander has killed the Hunter-of-Heroes 3 times... I see it as unlikely for this horror to desire battles with this commander again.

Also the reward mentioned by Action sounds like a justified reward.
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Old November 15th, 2006, 02:41 PM
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Default Re: Horror Reward System

Quote:
NTJedi said:
Yes I agree, for example if a commander has killed the Hunter-of-Heroes 3 times... I see it as unlikely for this horror to desire battles with this commander again.
Haven't you heard of revenge?
After having achieved Immortality, there is nothing left for the Hunter of Heroes but to GET REVENGE
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