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November 14th, 2006, 11:30 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
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Re: Final Correspondence Smuggled out of Ermor.
I must point out that I, as Helheim, have not used a dual bless strategy unlike *cough T'ien Ch'i and *cough Ulm who are *cough allies *cough. Excuse me, I seem to have a tickle.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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November 14th, 2006, 11:52 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
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Re: Final Correspondence Smuggled out of Ermor.
Let's not forget that even without glamour, Neifelheim is also using a bless rush to devastating effect.
Ironhawk. I'd enjoy playing another newbie game if the 'heims were disallowed or neutered, but also I think for a newbie game, a bigger map with some more breathing space would be nice, too. I never expanded enough to get comfortable, and it was just my bad luck to land in the middle of the map surrounded by other nations. Not to say a bigger map would guarantee more space and time for buildup, due to random placement, but it would hopefully give newbies like me who don't know bless strategy from greek and who need some living space to get the ball rolling.
I have considered that playing some "blitz" games with experienced players would build up my strategies and knowledge base in a hurry, but I don't even know how to get involved in one of those or how it works.
Just an OT and random idea, too: Ermor has sacred units that are heavy cavalry and recruitable non prophet priests who (iirc) have the three candles to mass bless, so maybe a dual bless would work for NF Ermor. Has anyone tried this? I assume since no one has mentioned it before that there is probably some reason why it wouldn't work. I kinda like Ermor as a nation and would prefer to learn how to make them great, at least for MP, then switch to an easier nation.
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November 15th, 2006, 12:25 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: Final Correspondence Smuggled out of Ermor.
One reason the 'heims bless so well is free points from cold scale which can go right into pretender magic, and low resource to gold ratio on their sacreds so they can take sloth too.
For the same reason, Ermor's not an ideal bless nation because it needs to buy expensive scales. The sacred heavy cavalry will be resource limited if you take sloth, plus Ermor likes neutral temp so can't take a bunch of temperature points, leaving the points for a bless in short supply.
Niefelheim bless works differently, but all the ingredients are there: Plenty of design points and high-cost, high-quality sacred troops that don't take a lot of losses in combat.
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November 15th, 2006, 03:00 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Final Correspondence Smuggled out of Ermor.
Quote:
Stryke11 said:
Not to say a bigger map would guarantee more space and time for buildup, due to random placement, but it would hopefully give newbies like me who don't know bless strategy from greek and who need some living space to get the ball rolling.
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I explicitly chose a tight map for your first game so that you all could get experience. If you all had had 20 provinces to yourselves, wars would have taken forever (if they started at all). Whereas here, pretty much every player has fought one war, if not two. This will be invaluable experience, going forward.
This said, I had already planned on making the 2nd newbie game on a larger map. So you could take your combat knowledge and add long-term magic and strategy to it.
Quote:
I have considered that playing some "blitz" games with experienced players would build up my strategies and knowledge base in a hurry, but I don't even know how to get involved in one of those or how it works.
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Its pretty simple to get involved in a blitz game. You just go to the dominions IRC channel and ask if anyone there wants to blitz. Look at this thread for more details
The Dominions IRC Channel
In particular, DominionsFan gives a link to a web client which you can use for free and instructions on how to use it towards the bottom.
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November 15th, 2006, 03:12 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Final Correspondence Smuggled out of Ermor.
As ironhawk said, just go to the dominions IRC channel (its simply called dominons) and, if there are any players there some-one will probably be up for a blitz. They can also give helpful advice for playing and making strategies.
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November 15th, 2006, 04:48 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
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Re: Final Correspondence Smuggled out of Ermor.
Thanks! I'll definitely check the IRC site out!
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November 15th, 2006, 05:15 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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An Open Letter to Sauromatia
OK, I'm going to offer you a riddle, and an answer.
Here is the riddle: Now that your forward army is completely stranded deep in Tien Chi teritory, surrounded by armies which can crush it in the field, with no possible line of supply back to your home, how are you going to avoid having it be destroyed, along with the hopes and dreams of empire of Sauromatian children for generations to come?
For surely it can't possibly have escaped your notice that the armies to the East and West of you are capable of slaying (or at least hamstringing) gods, and your witch kings are not gods. The armies of Sauromatia cannot stand against the hammer and annvil of Tien Chi and there is no line of escape.
What may have escaped your notice, however, is the presence of a third army whose purpose was to be to bring to bare against Helheim should they retain their current stance of intractibility, but which in this case is quite likely to be repositioned merely to cut off any potential marching deeper into Tien Chi lands. Indeed, like a bird in a cage there is nowhere for Sauromatia to fly.
And so I propose instead an answer for you: like the bird in a cage you should sing.
Having been captured by your enemies of the Middle Kingdom it is only fitting that you should take this as an opportunity - to amuse them.
And here is what I would find amusing: join us. Your base treachery will be forgiven, ironically if you perform more treachery. If you turn on your allies in Arcocephale, we will allow you to escape into their lands, where we will even allow you to keep the lands that you conquer. If instead you choose to send your soldiers into Helheim, we will allow your men and your lands to stay in your hands.
We are willing to catch and release the Sauromatian army. Of course, we're also willing to serve it for dinner. If you wish to negotiate the release of your witch kings, you can email us:
ftrollma@ucsc.edu
The Great Catsby has Spoken.
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November 15th, 2006, 06:00 PM
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Corporal
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Join Date: Oct 2006
Posts: 104
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Re: An Open Letter to Sauromatia
To Tien'Chi
For reasons I can not fathom our god Nagash was thourghly ammused by your letter. He kept on saying things like "cool" and "neat"(when you hear a lich say these things while laughing you will be unnerved to). Needless to say your letter has prompted Oceania to offer you an alliance, which is also funny because I do not think I have ever seen a flag of Tien'Chi before...
Well, that is what I was supposed to deliver.
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November 15th, 2006, 06:17 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: An Open Letter to Sauromatia
Quote:
FrankTrollman said:
OK, I'm going to offer you a riddle, and an answer.
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Hahhaha, funny stuff man
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November 15th, 2006, 08:01 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Re: Final Correspondence Smuggled out of Ermor.
The more players in the game, the smaller the map has to be relative to the number of players. You have to accept that several of the players will be eliminated before the game gets to the end phase and the game should be sized so that there are enough provinces for the remaining players. Otherwise, the game is too big and bogs down toward the end as there are just too many provinces and things going on to deal with efficiently.
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