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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 15th, 2006, 03:45 PM

FrankTrollman FrankTrollman is offline
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Default Re: Nation : Machaka Spider Cult

I don't even know what you're doing here. I just ran a test game where I captured every land province adjacent to the Capitol and I had Order 3 AND Productivity 3, and I made 271 Resources.

Do you always play on 125% or 150% resources or something? Because a lot of us don't, and the King is by no means garanteed to ever be recruitable before you can cast Riches from Beneath.

Of course, in high resource games or just plan games where you happen to find a Great Iron Mine next to the capitol you could hire one every turn. It's not balanced at all.

Some Machaka positions will never be able to recruit this bad boy and other Machaka positions can crank 'em out.

I strongly suggest going back to the drawing board, because this version doesn't work on first principals.

-Frank
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Old November 15th, 2006, 04:15 PM

Shovah32 Shovah32 is offline
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Default Re: Nation : Machaka Spider Cult

You do realise that if a commander goes over a provinces resource limit the game will just accumulate resources over several turns until he is made dont you?
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