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Old November 15th, 2006, 05:35 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Unit Launch options

Well, let’s take my HAWK Pods for instance. If I wanted to say that you can only store HAWK Pods in a new component called the HP Mag I could give the HP Mag the cargo ability, basically set it up to be the same as any cargo storage component. Then (and I haven’t tested this part) I should be able to add a requirement along these lines to ALL OTHER components that could also potentially store the HAWK Pod.

HAWK Pod Mag
Requirement 1 Description := This component can not be used to store HAWK Pods.
Requirement 1 Formula := Get_Design_Ability_Percentage_Of_Hull_Space("Storage Cargo Space Amount", "HAWK Pod") <= 0

Now I have not tested this! However, if it works and you are willing to add it to all the storage type components it would do what you are looking for.
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Old November 15th, 2006, 05:38 PM

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Default Re: Unit Launch options

Won't work. SE5 only checks the requirements when designing, building or retrofitting a ship.

EDIT: and this is a good thing. Otherwise you'd be unable to make components obsolete.
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Old November 15th, 2006, 05:40 PM
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Default Re: Unit Launch options

Gee what a thought! Who in their right mind would want to create generational components?
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Old November 15th, 2006, 05:53 PM
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Default Re: Unit Launch options

You can’t make components obsolete right now!
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Old November 15th, 2006, 06:31 PM

Phoenix-D Phoenix-D is offline
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Default Re: Unit Launch options

Yes you can, once the bug about requirements checking during design is fixed.

If you checked requirements on a ship, during a game, your Ion Engine ship could stop dead just because you had CT engines available to build..
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Old November 15th, 2006, 06:43 PM

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Default Re: Unit Launch options

Quote:
President_Elect_Shang said:
You can’t make components obsolete right now!
you can by simply add a "Get_empire_tech_level("toto") <= 5" requirement.
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Old November 15th, 2006, 06:53 PM

Phoenix-D Phoenix-D is offline
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Default Re: Unit Launch options

Nope. That isn't checked except on savegame load.
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Old November 15th, 2006, 08:19 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Unit Launch options

Or you can do it the way I am. Build an entire Mod based on generational tech. Test it by saving then reloading the game for needed updates and tweaking. And THEN proclaim to Phoenix-D and CPT Kwok that it is all working fine and THEY are wrong generational does work!

Wait… that really happened!

Sorry guys, I still feel bad about that one.
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