.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 16th, 2006, 08:33 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: What about interactive Tactical Combat ?

Quote:
Hullu said:
A controlled arena or something would be a solution. One to which you can't put just any armies you like, but for example only three squads and only two commanders. Or something like that - anyway something that can not be used to optimize complex MP combats.

I find a free simulator a legitimate threat to the fun of MP. I'd almost be forced to use it myself, since I'd be scared my enemy are using it, and thus not using it would put me in a disadvantage.
I really cannot understand such concerns, since, as has been pointed out, the possibility of doing this does exist, in the form of map scripting and fake MP playing. Someone who really wanted to do it, could. They could write their own tools to make map scripting easier, and would not have to let you see them. Then you wouldn't know about them, but they'd be able to use their tools - but you wouldn't.

All a battle simulator would add, would be ease of use. Maybe.
Reply With Quote
  #2  
Old November 16th, 2006, 08:38 AM

Hullu Hullu is offline
Corporal
 
Join Date: Nov 2006
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Hullu is on a distinguished road
Default Re: What about interactive Tactical Combat ?

Quote:

I really cannot understand such concerns, since, as has been pointed out, the possibility of doing this does exist, in the form of map scripting and fake MP playing. Someone who really wanted to do it, could. They could write their own tools to make map scripting easier, and would not have to let you see them. Then you wouldn't know about them, but they'd be able to use their tools - but you wouldn't.

All a battle simulator would add, would be ease of use. Maybe.

Well, the use of ease is key. Certainly you can try to brute force optimal tactics with pen and paper - but it's not easy enough If it's trivial with a few button presses to simulate a combat with an enemy to find the optimal combinations and orders - it might get nasty.

How easy is it now? I'd guess kinda hard to run 100 combats and see average results?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.