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  #1  
Old December 1st, 2001, 08:07 AM

Phoenix-D Phoenix-D is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

"...As you can see, there is NO visible damage - no signs of gashes, dents, cracks, or even a scratch...
Thus, the kinetic energy of the asteroid impact would have been 1.15E13 joules, equivalent to a 2.4 kiloton bomb."

Yeah, that's armor.

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  #2  
Old December 1st, 2001, 09:47 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andres, the preliminary file looks really good, but I think the Star Trek races’ weapons need some fleshing out.

Off the top of my head, the Feds could use pulse phaser cannon, burst fire photon/quantum torps, and maybe even a phaser cannon.

Klingons could have pulse disruptors, burst fire photon/quantum torp launchers and disruptor cannon.

Romulans could get pulse disruptors, disruptor cannons, and heavy plasma cannon.

The Cardassians should have some kind of torpedo, and maybe a burst fire option for those too.

I’ll probably think of more later, but this is all the stuff I know I’ve seen in the shows. Hope this helps.
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  #3  
Old December 1st, 2001, 04:00 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
"...As you can see, there is NO visible damage - no signs of gashes, dents, cracks, or even a scratch...
Thus, the kinetic energy of the asteroid impact would have been 1.15E13 joules, equivalent to a 2.4 kiloton bomb."
Sure, thats believable. (This asteroid supposedly hit the ship without PD or anything else responding in time, right? And, for the yield, are they using relative velocity, or just the asteroid's velocity?)
Assuming that's true, how come Sheridan(?)'s little asteroid nuke-mines in the Earth-Minbari war (seen in one of the TV-Movies I believe) shredded that bigass flagship ("dark star"?) from so far away? Nukes aren't particularily effective in space either, since theres no real shockwave.

Unless there's a reasonable explanation, it seems like a continuity error to me. (Not that continuity errors bother my enjoyment of the show much, by definition (Trekkie) )
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Old December 1st, 2001, 05:26 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by ZeroAdunn:
And geuss what, tons of info on the whitestar on both of those sites. Man can't believe you had a hard time finding info on the whitestar, its everybodies favorite ship!

You're right I took most data from that B5 tech site. I missed those ships because they were not listed under the ISA and not under the races.
They are included now.

[ 01 December 2001: Message edited by: Andrés Lescano ]

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Old December 1st, 2001, 09:45 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I would be willing to set up the Trek Races Ship Sets. Leave the AI and other component details to those with more skill. But as far as ship sets go, I'd love to set em up.
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  #6  
Old December 1st, 2001, 10:55 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Aren't there already shipsets for all mentioned Star Trek races? It's good that you keep working on them anyway.
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  #7  
Old December 2nd, 2001, 12:36 AM

arthurtuxedo arthurtuxedo is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Some of the sizes for SW ships are off.

1. Nebulon B frigate is 500 meters.
2. Executor SSD is 17,600 meters.
3. Not sure where you got fighter sizes, but I'm pretty sure TIE Bombers are bigger than Advanced and Defender.
4. Mon Cal Cruiser is 1300 m, I believe.
5. Not quite sure what a heavy Mon Cal is. If you mean the Home One, that was about 3800 meters.
6. I believe the A-Wing was smaller than 9.6 m.
7. The sizes for the Death Stars I and II aren't listed. They're 160 km and 900 km respectively.

Also, the Sovereigns and Eclipses had superlasers, not just Death Stars.
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