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  #1  
Old December 1st, 2001, 09:47 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andres, the preliminary file looks really good, but I think the Star Trek races’ weapons need some fleshing out.

Off the top of my head, the Feds could use pulse phaser cannon, burst fire photon/quantum torps, and maybe even a phaser cannon.

Klingons could have pulse disruptors, burst fire photon/quantum torp launchers and disruptor cannon.

Romulans could get pulse disruptors, disruptor cannons, and heavy plasma cannon.

The Cardassians should have some kind of torpedo, and maybe a burst fire option for those too.

I’ll probably think of more later, but this is all the stuff I know I’ve seen in the shows. Hope this helps.
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  #2  
Old December 1st, 2001, 04:00 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
"...As you can see, there is NO visible damage - no signs of gashes, dents, cracks, or even a scratch...
Thus, the kinetic energy of the asteroid impact would have been 1.15E13 joules, equivalent to a 2.4 kiloton bomb."
Sure, thats believable. (This asteroid supposedly hit the ship without PD or anything else responding in time, right? And, for the yield, are they using relative velocity, or just the asteroid's velocity?)
Assuming that's true, how come Sheridan(?)'s little asteroid nuke-mines in the Earth-Minbari war (seen in one of the TV-Movies I believe) shredded that bigass flagship ("dark star"?) from so far away? Nukes aren't particularily effective in space either, since theres no real shockwave.

Unless there's a reasonable explanation, it seems like a continuity error to me. (Not that continuity errors bother my enjoyment of the show much, by definition (Trekkie) )
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Old December 1st, 2001, 05:26 PM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by ZeroAdunn:
And geuss what, tons of info on the whitestar on both of those sites. Man can't believe you had a hard time finding info on the whitestar, its everybodies favorite ship!

You're right I took most data from that B5 tech site. I missed those ships because they were not listed under the ISA and not under the races.
They are included now.

[ 01 December 2001: Message edited by: Andrés Lescano ]

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Old December 1st, 2001, 09:45 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I would be willing to set up the Trek Races Ship Sets. Leave the AI and other component details to those with more skill. But as far as ship sets go, I'd love to set em up.
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  #5  
Old December 1st, 2001, 10:55 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Aren't there already shipsets for all mentioned Star Trek races? It's good that you keep working on them anyway.
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Old December 2nd, 2001, 12:36 AM

arthurtuxedo arthurtuxedo is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Some of the sizes for SW ships are off.

1. Nebulon B frigate is 500 meters.
2. Executor SSD is 17,600 meters.
3. Not sure where you got fighter sizes, but I'm pretty sure TIE Bombers are bigger than Advanced and Defender.
4. Mon Cal Cruiser is 1300 m, I believe.
5. Not quite sure what a heavy Mon Cal is. If you mean the Home One, that was about 3800 meters.
6. I believe the A-Wing was smaller than 9.6 m.
7. The sizes for the Death Stars I and II aren't listed. They're 160 km and 900 km respectively.

Also, the Sovereigns and Eclipses had superlasers, not just Death Stars.
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Old December 2nd, 2001, 05:58 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
1. Nebulon B frigate is 500 meters.

300 m verified. Where are they listed 500 m?

quote:
2. Executor SSD is 17,600 meters.

There's contradiction on the size of the SSD. Fist official sources listed it as 8,000 m. Observation of the models used in the movies suggest 17,600 m (think that the 17,500m I found was rounded, less than 1% error). And now official sources list 12,800 m as compromise between both values. If you consider the movies as cannon, you're right and the value is 17,600 m
Everybody agree that no matter wich one is correct it's a very big ship.

quote:
3. Not sure where you got fighter sizes, but I'm pretty sure TIE Bombers are bigger than Advanced and Defender.

TIE Bomber 7.8 m verified. Tried to verify Advanced and Defender but couldn't find them. Only lists that includes data them show all TIEs 10 m, what is obiouly rounded. But you're right a 15m TIE Defender must be wrong.

quote:
4. Mon Cal Cruiser is 1300 m, I believe.
5. Not quite sure what a heavy Mon Cal is. If you mean the Home One, that was about 3800 meters.

Each Calamari vessel is a unique work of artistic engineering, not two ships are the same. There may not be two ships equal in length.

Calamari Headquarters, Command Frigate, Calamari Command Ship, Home One (is that a name or codename, is it the Indipendence?) or whatever is called 3.8 km
MC80 1200m verified
Winged Calamari "Liberty" type 1200m verified.
Couldn't verify the Heavy Mon Cal, but some data suggest the existence of a 1500-1600m Mon Cal ship as big as an ISD.

quote:
6. I believe the A-Wing was smaller than 9.6 m.

9.6m long and 6.4m wide verified.

quote:
7. The sizes for the Death Stars I and II aren't listed. They're 160 km and 900 km respectively.
Also, the Sovereigns and Eclipses had superlasers, not just Death Stars.

120 km and 160 km is what I found.
Already in the list: Forward Axial Superlaser (Sovereign & Eclipse)
in contrast with the bigger and more powerful normal superlaser only on the Death Stars


quote:
Off the top of my head, the Feds could use pulse phaser cannon, burst fire photon/quantum torps, and maybe even a phaser cannon.
Klingons could have pulse disruptors, burst fire photon/quantum torp launchers and disruptor cannon.
Romulans could get pulse disruptors, disruptor cannons, and heavy plasma cannon.
The Cardassians should have some kind of torpedo, and maybe a burst fire option for those too.
I'll probably think of more later, but this is all the stuff I know I've seen in the shows. Hope this helps.



I was thinking about making separate "Phasers", "Disruptors" and "Torpedoes" racial traits including all variations of each weapon and make races choose the apropiate ones.
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