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Old November 17th, 2006, 06:41 AM
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If Johan has the time to work on the tactical engine I would prefer anything improving the tactical battles in the actual game (more choices of orders, better AI, etc) over a battle simulator. I am not strongly against the concept but don't think it's so necessary (adding 2 or 3 map commands, to determine the dominion of a province, the research levels of a nation at start etc..., would make any simulations possible, and looks easier to do than a whole program).

About tactical MM, I've also not the same opinion as many people here. Having more choices will never be seen as a bad thing by me, I would be glad to have options like playing with longer scripts, deciding how long the troops hold before attacking or chosing the spells the tactical AI is allowed to use. The strategical part of the game has lot of possible different settings, I would like to have as many options for the tactical part.
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