Re: Star Wars Mod - II (Sci-Fi Xover Mod)
What kind of spread do you have on weapon damage?
If its not too great, you could try the crystalline effect for trekkie shields.
Get them to deflect 90% of the damage of most weapons back into the shields, but make the shield generators "armor".
When you make ablative armor, it should have fewer hitpoints than the shield generator "armor", so that it gets hit first... that means the ablative components must be smaller in order to maintain a good HP/KT ratio.
PS: regarding the pop modifiers, my point was that I can easily change any of the parameters. If you want SY rate to increase rapidly and reach a max early, no prob. Any function that I can type in to the computer is fair game.
The big thing here is that I can generate 2000 modifiers, so you get smooth production increases.
Only a 1% change between any two modifers if you want.
[ 25 January 2002: Message edited by: suicide_junkie ]
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