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November 19th, 2006, 05:31 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
Personally I would rather prefer to reset a game on turn 1 than play with an AI nation, however it is not my game, I just host it. Where is Folket?
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November 19th, 2006, 06:57 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Late Age game random settings, random nations
I would rather it be restarted, with no AI.
Also, could we set it to 24 quickhost?
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November 19th, 2006, 06:59 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
I apologize for the delay in Patala's turn. What was supposed to be a Friday night birthday party for a friend ended up going through Sunday morning so I couldn't process a turn on Saturday.
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November 19th, 2006, 07:46 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
Do we have consensus to boot ulm and reset with everyone else?
I will turn on 24h quickhost if that is what it is supposed to be, it was never specified in the game setup. But I will wait until the situation with Ulm is resolved.
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November 19th, 2006, 07:55 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Late Age game random settings, random nations
yea, playing with an ai played will give 1 or 2 nations a big advantage (whoever is closest to the ai)
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November 19th, 2006, 09:17 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
I agree with booting Ulm and resetting if we cannot find a replacement human player quickly.
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November 19th, 2006, 10:06 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
OK, unless Ulm magically appears I will eject him forcefully and reset the game sometime tonight.
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November 20th, 2006, 01:38 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
OK, game has been reset, no Ulm. CHECK YOUR NATION and make sure it is correct - this has been a rough start and it's conceivable there could be some sort of mixup.
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