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Old November 19th, 2006, 09:53 PM
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Taqwus Taqwus is offline
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Default Biiiiiig gap between hydras and non-chaff.

And different orders as well -- the hydras should be good to go immediately and attack rear or archers, while the non-chaff units are further back with hold/attack. Even then there will be friendly-fire casualties without a full poison-immune force.

I used perhaps an even dozen in my first game as Sauromatia. Kept them on a flank, relied heavily on archers (both national and banefire) and somewhat less on normal melee troops.
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Old November 20th, 2006, 12:00 AM

Sheap Sheap is offline
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Default Re: Biiiiiig gap between hydras and non-chaff.

Hydras will poison anything near them, so if you don't have a poison immune force, you have to use the hydras by themselves. Hydras regenerate, so you can use them alone vs. independents very easily, especially if you combine them with a priest that can cast fanaticism (so he can stand way back), or that has a poison resistance item. But, the indy hydras are small and weak compared to Sauromatia's, and don't hold up as well.

Hydras are frankly very awkward and difficult to use. I don't really recommend them, most of the time.
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Old November 20th, 2006, 12:03 AM

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Default Re: Biiiiiig gap between hydras and non-chaff.

After some efforts, I decided only to use them as part of a 100% poison-immune force. Normally I use them as part of an all-hydra strike force. They're unusual in being a fairly strong unit worthy of the late game (due to the regen) recruitable as an ordinary (if capital-only) unit.
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