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November 20th, 2006, 05:14 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Late Age game random settings, random nations
24h quickhost sounds good. Even if someone does object, well, if the game goes too slowly, like this one has up to now, people will lose interest.
I'll quite happily play in both games as long as they are both up. 
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 20th, 2006, 06:02 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Late Age game random settings, random nations
Quote:
Teraswaerto said:
24h quickhost sounds good. Even if someone does object, well, if the game goes too slowly, like this one has up to now, people will lose interest.
I'll quite happily play in both games as long as they are both up.
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That would be funny, u could try alternate strategys or get trashed twice, like a alternate reality... 
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November 20th, 2006, 07:22 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Late Age game random settings, random nations
Done my turn in both games.
So whatever is ok with me. 
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November 20th, 2006, 09:01 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
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Re: Late Age game random settings, random nations
Whatever is ok with me as well... done my turn in both games.
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November 20th, 2006, 03:26 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
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Re: Late Age game random settings, random nations
The wrong Pretender is being used for Ermor in the new game. I uploaded Baldy II for the original game after I realized I didn't have the mod enabled for Baldy.
In the new game that was just created Baldy is in there instead of Baldy II. I'm not sure exactly how mods work but when Baldy was created the mod wasn't installed.
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November 20th, 2006, 04:02 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
Heh, I knew something could go wrong with all the resets and false starts.
Let's hope the old game works out and we can scrub the new game. Otherwise, you (but no one else) will have to re-upload and we'll have to reset, AGAIN.
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November 20th, 2006, 06:26 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Late Age game random settings, random nations
Turn 2 is ready in the original game. Port 2001.
What's happening to the 2nd game? Port 2002?
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