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November 20th, 2006, 10:32 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: YC
I think we should stick to 1 per day as long as possible. 3 turns a week is so slow most games die before they are finished with such a pace...
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 20th, 2006, 10:57 AM
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Sergeant
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Join Date: Oct 2004
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Re: YC
My vote is for 1 turn per day.
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November 20th, 2006, 11:38 AM
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Corporal
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Re: YC
I go whit Solo
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November 20th, 2006, 01:47 PM
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Lieutenant General
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Re: YC
I'm going to go with "Hosting: 9:00 p.m. Boston Time; Daily for turn 1-10; Tues-Thurs-Sun for turns 11 & after". Wouldn't have gotten into the game if I thought it was staying at 1 turn a day after turn 10.
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Wormwood and wine, and the bitter taste of ashes.
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November 20th, 2006, 02:16 PM
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Captain
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Re: YC
I'm with Cainehill.
Teraswaerto, the good games don't die... What makes games good? Players who enjoy them and keep playing them!
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November 20th, 2006, 02:57 PM
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Captain
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Re: YC
Hear, hear! I don't think this is a cause for a vote, since the good ol' host has defined the schedule beforehand and unless he sees a reason to deviate from it, I don't think we should.
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November 20th, 2006, 03:03 PM
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Major General
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Re: YC
Quote:
Jurri said:
Hear, hear! I don't think this is a cause for a vote, since the good ol' host has defined the schedule beforehand and unless he sees a reason to deviate from it, I don't think we should.
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Fair enough.
I only mean't for this week as I have alot of free time. Normally when I am at work, 3/turns a week is more than enough. Still managing to do my turns in just 10 - 15 mins tops. Perhaps I am overlooking something?
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November 21st, 2006, 07:55 AM
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Major
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Location: Finland
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Re: YC
Quote:
Ygorl said:
I'm with Cainehill.
Teraswaerto, the good games don't die...
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Glad to hear it.  Just had some bad experiences with Dom2 games that with 2-3 turns a week that just took so long to progress the players lost interest.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 21st, 2006, 11:23 AM
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Lieutenant Colonel
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Re: YC
Quote:
Teraswaerto said:
Just had some bad experiences with Dom2 games that with 2-3 turns a week that just took so long to progress the players lost interest.
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I think consistency of hosting is as important, if not more so, than frequency for maintaining interest. It seems that most games run into trouble when hosting is delayed indefinitely when a player drops out, we try to find a substitute, etc. If I have to repeatedly check for a new turn for a week or more after the last scheduled host, I find myself much less interested in the game when it finally resumes. On the other hand, if a game is scheduled to host only once every few days, and consistently follows that routine, I have no problem keeping my interest level up. It is a big boon to have longer times between hosts in late stages of the game, as turns take longer and longer to complete.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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