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November 20th, 2006, 01:30 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Maybe there isn\'t a limit of three random even
My impression is that events are generated per province rather than per empire in Dominions 3. Events happen to neutral provinces, so I don't see how or why the game would cut you off after 3.
If you had a large enough empire, it seems that 4 events per turn is inevitable.
-Frank
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November 20th, 2006, 03:27 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Maybe there isn\'t a limit of three random even
If there isn't a hard limit on 3, then there is at least some mechanism to prevent the number of events from scaling with your empire size. It's quite common to have 1-2 events with, say, 5 provinces, but it's quite rare (almost always, when I do, either one looks like it's been caused by a spell, or like it appeared in an enemy/neutral province and I conquered it) to have more than 3 if you have, say, 30-40+ provinces.
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November 20th, 2006, 03:54 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Maybe there isn\'t a limit of three random even
Maybe its just logarithmical growth?
Something like:
MaxEvents = ln(#provinces+1)/ln(10)+1
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 21st, 2006, 06:46 AM
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Private
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Join Date: Nov 2006
Location: UK
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Re: Maybe there isn\'t a limit of three random even
I'm not sure removing the cap is a good idea. Reading through dozens of "witch's curses" every turn doesn't sound like fun to me.
Hmmm. I wonder if you could try using a turmoil-3 misfortune-3 dominion if you had enough forune-tellers/seers to remove the bad events in your own provinces and push it on to your neighbours? It would also make someone think twice about invading if they knew they were going to get hit by barbarian invasions in every province they took every turn.
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November 21st, 2006, 09:04 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Maybe there isn\'t a limit of three random even
The bad events reduction looks very small (except perhaps for specialized pretenders). I had a vampire count in a province with luck 0 and 3 astrologers recently.
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November 21st, 2006, 12:54 PM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Maybe there isn\'t a limit of three random even
Quote:
Twan said:
The bad events reduction looks very small (except perhaps for specialized pretenders). I had a vampire count in a province with luck 0 and 3 astrologers recently.
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IIRC it was like 5% change of catching a bad event per guy, so evading half the events would require about ln(0,5) / ln(0,95) = 13,5134073 event-catchers. With only three you suffer 85,7% of all bad events. Viable for a nation like Sauromatia where almost every research-mage has a event-reduction ability.
Edit: the thing I like about Sauromatia is their resistance to both death and misfortune. Makes invading their lands a real pain...
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November 24th, 2006, 08:49 PM
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Sergeant
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Join Date: Aug 2005
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Re: Maybe there isn\'t a limit of three random even
The chances vary based on the creature. For example (in Dom2, atleast) the Great Seer of the Deep pretender had an 85% chance. recruitables aren't nearly that high, though I'm not sure about the exact numbers.
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Qui tacet consentit
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November 20th, 2006, 03:52 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Re: Maybe there isn\'t a limit of three random even
Quote:
FrankTrollman said:Events happen to neutral provinces, so I don't see how or why the game would cut you off after 3.
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The "3 events per turn" meme is directly from Dom2, a bit like the "fire bless is 8 ap fire damage" meme (it's 6 ap nowadays). I'd like to see the event cap gone, as that'd make you really ask yourself whether you want to pick misfortune in a game you expect to have a large empire. :E
...and man, does it feel strange to read Finnish in the middle of all the English text. Ties knots to my brain... even if I started it.
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